本文对网络环境下分布式图形协作编辑系统的设计与实现进行了讨论。
Designing and realization of distributed graphics collaborative editing systems in net environment is discussed in this paper.
基于分布式交互仿真的视景仿真系统,对仿真结点的图形和网络处理能力提出较高的要求,需要在建模和算法上进行优化。
The visual simulation based on DIS raises a high demand on the graphics and the net processing ability of the simulation nodes, thus optimization in the modeling and choice of algorithms are required.
应用推荐