这说明为满足居住人口的生活需要而设计公共活动场地的复杂性相当重要。
This highlights the complexity of designing communities to meet the needs of residents across the life-course, "the authors stated."
然而,在那些需要走一段路才能到达公共活动场地,或者公园的家庭中的孩子,就会花费较多的时间在电脑上玩电子游戏。
However, those who had a walking path in the park close to their home spent more time using computers and electronic games.
同时,研究人员也了解了在这些家庭周围有多少公共活动场地,以及客观地对这些家庭的孩子在除了学校之外的地方有多少时间是不进行户外活动的进行了测量。
The researchers also verified the local public open spaces and objectively measured how sedentary the children were outside school hours.
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