... 艺术与科学(Art and Science MA) 人物动画(Character Animation MA) 通信设计(Communication Design MA) ...
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机器人设计师和电影与视频游戏人物动画设计者,面临一个悖论问题。
ROBOT-MAKERS and the animators who design characters for films and video games face a paradox.
在这个步骤分步过程悉尼引导您如何从一无所知的肢体语言,成为在你的人物动画表达情感的专家去了。
In this Step-by-Step course Sydney walks you through how to go from knowing nothing about body language, to becoming an expert in expressing emotions in your character animation.
本文所做的主要研究工作和创新性体现在以下几个方面:1采用基于人物骨架的骨骼蒙皮方式实现人物动画。
The main works and innovations of this thesis are list below: 1 Design and implement a skinned skeletal animation based on the human body backbone.
Take your time. So, let's actually now take a 2-minute break, we're gonna change tapes and we'll come back and we'll actually write programs with a real computer and some real animated characters.
不急,现在休息2分钟,我们要换个录像带,一会再上课,等会开始写程序,构建一些动画人物。
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