在这本书里还有更多这样的胡言乱语,用其他情节、场景和人物的细节来作为伪造推理、强制分类和毫无说服力的双关语的论据。
There is plenty more such drivel, with other details of plot, scene and character being the subject of a farrago of bogus inference, forced taxonomy and lame puns.
作为一个游戏玩家,他很关心人物的性格分类——是忍者、商人还是平民宇航员。
As a gamer, he CARES deeply about the difference between character classes-whether a ninja, merchant, or citizen spaceman.
它包含文章中设计的地理位置、公司和人物的信息,以及编辑团队提供的分类和标签,并且每分钟都在更新。
It includes information on the geographic locations, companies, and people mentioned in the article, as well as categories and tags from the editorial team. And it updates minute-by-minute.
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