在属性窗体创建事件处理代码的方法是点击事件标签。
You can create an event handler by using the Events TAB of the Properties window.
这些改进包括属性面板中对于控件事件标签的支持,源代码模式下的工具箱支持,以及一些经常被提及的功能改进。
These include event TAB support within the property grid for control events, toolbox support within source mode, and a variety of other common asks and improvements.
给游戏贴上暴力或非暴力的标签时,英雄吃掉鬼怪真的应该算作暴力事件吗?
When labeling games as violent or non-violent, should a hero eating a ghost really be counted as a violent event?
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