The main research work in this paper can be organized as follows:1. This paper presents a robust watermarking algorithm for 3D meshes; the algorithm is based on topology of mesh models.
针对数字博物馆中的多媒体信息版权保护和安全问题,本文在三维网格数字水印技术的研究工作有: 1.提出了一种利用网格模型顶点拓扑结构的水印算法。
参考来源 - 三维网格数字水印技术研究及其在数字博物馆中的应用Based on the analysis on the current research status and the remined problem of existed GCAD system, a new tuck construct method base on 3D-Mesh is put forword.
本文在分析现有服装CAD系统的研究现状与存在问题的基础上,提出了一种基于三维网格的褶皱构造算法。
参考来源 - 基于三维网格构造的服装褶皱生成技术研究·2,447,543篇论文数据,部分数据来源于NoteExpress
将其点云利用一系列的软件转换成三维网格模型。
Its point cloud could be transformed into mesh model by a series of computer software.
提出了一种基于局部调和映射的三维网格蒙太奇融合新方法。
A new montage mesh fusion method is proposed based on local harmonic mapping in this paper.
人眼采用三维网格模型,并结合纹理匹配,获得了较逼真的人眼模型。
This model has been simulated on a PC computer, and the eye model is realistic.
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