中英
viewport
/ ˈvjuːpɔːt /
/ ˈvjuːpɔːrt /
  • 简明
  • n.(电脑屏幕的)视口;(宇宙飞船的)观察孔
  • 网络释义
  • 专业释义
  • 英英释义
  • 1

     视口

    在电脑上,只有一个视口(Viewport):浏览器窗口。而手机上的视口有两种,现在又引入了第三种。

  • 2

     视窗

    ...Viewport的常见用法,包括视窗的高度宽度及垂直居中等基本设定方法,需要的朋友可以参考下 介绍视窗(Viewport)单位 视窗(Viewport)是你的浏览器实际显示内..

  • 3

     视埠

    ... view aligned 对齐浏览;对齐视景 viewport 视口;视埠 viewport configuration 视口配置;视埠规划 ...

  • 4

     检视区

    PRINT 以检视区 (Viewport) 不具有萤幕的背景色彩检视区 (Viewport) 的 检视机器翻译免责声明

短语
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  • 双语例句
  • 权威例句
  • 1
    Listing 10. The viewport test code.
    清单10 . viewport测试代码。
  • 2
    Layout with a wide browser viewport.
    宽浏览器窗口中的布局。
  • 3
    Layout with a narrow browser viewport.
    窄浏览器窗口中的布局。
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  • 同近义词
  • 词源
  • 百科
  • Viewport

    A viewport is a polygon viewing region in computer graphics.In computer graphics theory, there are two region-like notions of relevance when rendering some objects to an image. In textbook terminology, the world coordinate window is the area of interest (meaning what the user wants to visualize) in some application-specific coordinates, e.g. miles, centimeters etc. (The word window as used here should not be confused with the GUI window, i.e. the notion used in window managers. Rather it is an analogy with how a window limits what one can see outside a room.) In contrast, the viewport is an area (typically rectangular) expressed in rendering-device-specific coordinates, e.g. pixels for screen coordinates, in which the objects of interest are going to be rendered. Clipping to the world-coordinates window is usually applied to the objects before they are passed through the window-to-viewport transformation. For a 2D object, the latter transformation is simply a combination of translation and scaling, the latter not necessarily uniform. An analogy of this transformation process based on traditional photography notions is to equate the world-clipping window with the camera settings and the variously sized prints that can be obtained from the resulting film image as possible viewports.Because the physical-device-based coordinates may not be portable from one device to another, a software abstraction layer known as normalized device coordinates is typically introduced for expressing viewports; it appears from example in the Graphical Kernel System (GKS) and later systems inspired from it.In 3D computer graphics it refers to the 2D rectangle used to project the 3D scene to the position of a virtual camera. A viewport is a region of the screen used to display a portion of the total image to be shown.In virtual desktops, the viewport is the visible portion of a 2D area which is larger than the visualization device. In web browsers, the viewport is the visible portion of the entire document. If the document is larger than the viewport, the user can shift the viewport around by scrolling.

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