中英
phigs
  • 简明
  • 程序员层次交互式图形系统
  • 网络释义
  • 专业释义
  • 英英释义
  • 1

     三维图形系统(Programmer's Hierarchical Interactive Graphics System)

    ...官方标准(标准组织制定的标准): GKS(Graphical Kernel System), PHIGS(Programmer's Hierarchical Interactive Graphics System) 工业标准(事实上的标准):SGI等公司的 OpenGL,微软公司的DirectX,X财团的Xlib, Adobe公司的PostScript等等 诸侯割据 标准讨论 标...

  • 2

     程序员层次交互式图形系统

    计算机图形学课后答案 部分 (gks)及其语言联编 程序员层次交互式图形系统(phigs)及其语言联编 三维图形核心..

  • 3

     交互制图系统

    程序员分层交互制图系统(PHIGS)语言汇集.第1部分:FORTRAN.

短语
  • 百科
  • Phigs

    PHIGS (Programmer's Hierarchical Interactive Graphics System) is an API standard for rendering 3D computer graphics, considered to be the 3D graphics standard for the 1980s through the early 1990s. Subsequently, a combination of features and power led to the rise of OpenGL, which became the most popular professional 3D API of the mid to late 1990s.PHIGS was available as a standalone implementation (examples: Digital Equipment Corporation's DEC PHIGS, IBM's graPHIGS, Sun's SunPHIGS) and also used with the X Window system, supported via PEX (originally known as the "PHIGS Extension to X"; subsequently referred to as "X3d", whose letters form a rotational variant on the letters "P-E-X"). PEX consisted of an extension to X, adding commands that would be forwarded from the X server to the PEX system for rendering. Workstations were placed in windows typically, but could also be forwarded to take over the whole screen, or to various printer-output devices.PHIGS was designed in the 1980s, inheriting many of its ideas from the Graphical Kernel System of the late 1970s, and became a standard by 1989: ANSI (ANSI X3.144-1988), FIPS (FIPS 153) and then ISO (ISO/IEC 9592 and ISO/IEC 9593). Due to its early gestation, the standard supports only the most basic 3D graphics, including basic geometry and meshes, and only the basic Gouraud, "Dot", and Phong shading for rendering scenes. Although PHIGS ultimately expanded to contain advanced functions (including the more accurate Phong lighting model and Data Mapping), other features considered standard by the mid-1990s were not supported (notably texture mapping), nor were many machines of the era physically capable of optimizing it to perform in real time.

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