• 这个骨骼动画是以固定速率进行采样的。

    The skeleton animation clip is sampled at a fixed rate.

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  • 骨骼动画花费时间

    Time spent animating bones.

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  • 人体骨骼动画技术虚拟人物建模中的研究重点。

    Animating human bodies becomes one of the most active research fields in virtual human modeling.

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  • 改进播放器骨骼动画质量从而降低了动画错误

    Improved Player bone animation quality, which reduced animation error.

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  • 新的骨骼动画骨骼动作效果得到一定的提升,使枪战更为真实

    New Animations: Animations have been improved to make the gunplay more realistic.

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  • 关键骨骼动画中,中间生成效果直接影响着动画自然流畅程度

    In the skeletal animation, effect of in-between frames will influence the fluency of animation directly.

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  • 现有人体骨骼动画的制作过程中,动画师必需手工标定人体各主要关节点位置人体骨架每关键帧的姿态,工作量巨大。

    Animating an articulated three dimensional human model currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface.

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  • 骨骼创建简单动画或者导入一些动画数据作为一个蒙皮结果测试

    Creating a simple animation for your rig or importing some animation data to act as a test for the skinning.

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  • 人形动画任何动画捕捉创建骨骼装备,都得到近似的人形身体人形运动

    Every new skeleton rig built for a humanoid character or any animation captured will be an approximation of the human body and human motion.

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  • 基于骨骼动画

    Bone based animations.

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  • 本文所做主要研究工作创新性体现以下几个方面:1采用基于人物骨架骨骼蒙皮方式实现人物动画

    The main works and innovations of this thesis are list below: 1 Design and implement a skinned skeletal animation based on the human body backbone.

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  • 第三部分一个简单动画记录初步折叠纸箱组成,利用骨骼坐标合盈设置

    Part 3 a simple animation is recorded of the initial folding up of the carton, using HPB Settings in the coordinates for the bones.

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  • 目前我们正查找添加旋转自由度,这是因为种在性能上耗费相对较方法,它可骨骼细节要求不是特别高的动画弥补质量不足

    We are currently looking at adding translationDoF as it is a relatively cheap way in term of computation performance to compensate for animation quality on less detailed skeleton rigs.

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  • 骨骼过去经常创建人形绑定,但有别于动画文件

    It happens that the skeleton used to create the Humanoid Rig differs from the one in the animation file.

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  • 骨骼蒙皮算法速度快等优点角色人物变形动画始终使用最为广泛皮肤变形算法

    Smooth skinning is always a most widely used method of skin deformation with the advantage of a faster algorithm for the animation of deformable human and creature characters.

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  • 中间骨骼没有动画

    In-between bones must have no animation.

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  • 利用动作捕捉技术记录舞蹈演员表演,根据获取的动作数据,采用骨骼蒙皮动画的方式进行实时虚拟舞蹈展示

    We use motion capture technique to record actors' original performance and implement skeleton animation for real-time virtual dance exhibition.

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  • 第一阶段包括标准骨骼动画转换成规范化人形动画段(或者肌肉片段)。

    The first phase consists of converting a standard skeleton transforms animation to a normalized humanoid animation clip (or Muscle Clip).

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  • 姿态模式骨骼动画模式,骨头可以移动缩放旋转添加约束可以把角色造型,或者为他们设置关键祯

    Pose Mode: your armature is ready to be animated, each bone can be moved, scaled or rotated, constraints get applied, you can pose your character, add keys and animate the bone's behavior over time.

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  • 为了实现虚拟空间人体动画逼真运动基于解剖学建立了虚拟人体骨骼模型

    In order to achieve realistic human motion in virtual environment, a 3D skeleton model of virtual human is built.

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  • 动画做工精细停止环绕骨骼正常(似乎)什么看起来不同顶点附着不同的骨骼造成一个奇怪的混乱

    The animations work fine but the mesh stops wrapping around the bones properly (it seems) with what looks to be different vertices attaching themselves to different bones causing a strange mess.

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  • 这次比赛需要下载提供的模型只要搭建骨骼动画,模型包含了所有纹理贴图

    I would like to announce new competition. This time all you need to do is download attached model, rig it and animate. All textures are included.

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  • XSI软件高效建立角色动画骨骼设定教程,操纵角色性格开发

    Efficiently build rigs and learn a customizable approach to character rigging using XSI's Character Development Kit.

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  • XSI软件高效建立角色动画骨骼设定教程,操纵角色性格开发

    Efficiently build rigs and learn a customizable approach to character rigging using XSI's Character Development Kit.

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