在重复囚徒困境设置的实验中,只有一半的人选择坦白。
In experiments replicating the set-up of the prisoner's dilemma, only around half of people chose to confess.
随着对这个简单游戏的研究的进一步深入,问题变成了:要想在长期内取得高分,面对“重复的囚徒困境”应该采取什么样的策略?
As study of this simple game progressed, the larger question became, What were the strategies of play for the Iterated Prisoner's Dilemma that resulted in the highest scores over the long term?
本文基于对研究生有限理性假设的基础上,站在博弈理论中“囚徒困境”以及重复博弈等部分视角构建模型,进行分析。
This article is based on rational assumptions of postgraduate limited basis, the use of game theory"prisoners dilemma"and repeat the game some perspective, a model for analysis.
第4章通过对“鲁滨逊的世界”、“霍布斯困境”、“囚徒困境”及的KMRW声誉模型的论述,指出了信任关系是建立在社会个体之间的重复博弈基础上的。
Chapter 4 Through the statement of "the worlds of Robinsons", "Hobbes predicament", "prisoner dilemma" and KMRW models, it points out the trust relationship is set up on the repeated games.
但当两个“囚徒”一次又一次地玩,从中相互学习——也即“重复的[5]囚徒困境”——游戏的推演就发生了变化。
But when two "prisoners" played the game over and over, learning from each other-a game known as the Iterated prisoner Dilemma-the dynamics of the game shifted.
但当两个“囚徒”一次又一次地玩,从中相互学习——也即“重复的[5]囚徒困境”——游戏的推演就发生了变化。
But when two "prisoners" played the game over and over, learning from each other-a game known as the Iterated prisoner Dilemma-the dynamics of the game shifted.
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