• 另外,亦由于光学遮罩第二-第六族化合物半导体陶瓷材料所构成,所以稳定性佳

    Besides, because the optical shade layer is composed of second generation-sixth generation semiconductor compound and ceramic material, excellent heat stability can be realized.

    youdao

  • 发明是有关于资讯储存媒体包括一基光学遮罩、一间隔以及记录

    The invention relates to a light information storage media, which comprising a first basal plate, an optical shade layer, a spacing layer and a recording layer.

    youdao

  • 光学包括第二-第六族半导体化 合物陶瓷材料,光学遮罩层是设置一基板之上

    The optical shade layer, which is composed of a second generation-sixth generation semiconductor compound and a ceramic material, is positioned on the first basal plate;

    youdao

  • 往常一样水泥地面色调有一点亮但是不是亮,又叠加了遮罩避免重复使看上去真实

    Concrete floor, as usual, slightly brilliant but not too much, plus a mask to avoid repetitions and make it look more real.

    youdao

  • 剔除使用选择地渲染一组对象有关使用的信息可以在这里找到

    The Culling Mask is used for selectively rendering groups of objects using layers. More information on using layers can be found here.

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  • 这样材质时候就可以使用相同遮罩使树皮内外呈现不同材质

    Then, when texturing, I can use the same mask to have different materials for inner and outer layers of the bark.

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  • 为了做到一步,我们简单使用带有剧烈置换过滤器修正将我们需要的部分进行遮罩处理。

    To do this we simply used an adjustment layer with a "turbulent displace" filter applied, masked only where we needed.

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  • 三个反射设置添加模式通过软件方式的处理,按照希望出现的地方出现镜面反射或者是模糊反射,侧重几何物体的边缘老化模型的处理。

    The three reflection layers were set to add transfer mode, using masks I could tell the software I wanted sharp or glossy reflections, focusing on geometry edges to age the models.

    youdao

  • 然后我们使用物体合成最终图像。(清美动漫)

    Then, we can use the mask and object layers to composite the final image.

    youdao

  • 最后创建一点的,笔刷一个软的“耀斑遮罩”。

    Finally, using your? Brush Tool, and a small, soft brush, Create a new Layer, a make some soft "Flare Marks".

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  • 已经渲染出不同,然后PS使用确定什么地方使用哪。下面一些要点。

    I've rendered many different passes and used masks in photoshop to determine where and how much each pass is used.

    youdao

  • 已经渲染出不同,然后PS使用确定什么地方使用哪。下面一些要点。

    I've rendered many different passes and used masks in photoshop to determine where and how much each pass is used.

    youdao

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