• 去除了有关在接缝纹理混合问题

    This got rid of the problem about texture blending on seams.

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  • OpenGL相当于纹理混合

    Opengl Equivalent to Texture Blending?

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  • 提出了一种新颖可处理两个纹理样本的纹理混合方法

    Using this method, optimal texture mixing is made at the optimal position.

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  • 这个部分一些幻想类的纹理混合一些真实的元素,我使用了大概60个不同纹理这里材质编辑器的一个截图

    In this part I mixed my texture (fantasy) with realistic ones, I used about 60 different textures in this images, here is the screenshot of material editor I have used.

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  • 实际情况要要比这复杂一些因为缓冲现在OpenGL纹理,也可以OpenGL图形渲染结果纹理,或者是其他纹理混合在一起的结果。

    It's a little bit more complicated than that, because this buffer is now an OpenGL texture and can be the result of rendering OpenGL graphics to the texture or compositing other textures together.

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  • 更改示范可以容易地颜色纹理混合获得丰富的效果

    Changing the blending color demonstrates how you can easily mix colors with textures to create additional effects.

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  • 为了创作不同纹理用水凝胶粉末混合

    To create different textures, she mixed powders with water or gel.

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  • 广场背景之上大理石纹理股票改变混合模式正片

    Place Marble Stone Texture Stock on top of the Background, and change its Blend Mode to Multiply.

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  • 使用合并像素着色器,混合多个纹理而不是用多通道方法

    Use combines or pixel shaders to mix several textures per fragment instead of multi-pass approach.

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  • 使用像素着色器纹理合并混合几个纹理而不是通道逼近。

    Use pixel shaders or texture combines to mix several textures instead of a multi-pass approach.

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  • 更改混合模式生动潜在纹理显现出来。

    Change the blending mode to Vivid Light to allow the underlying texture to show through.

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  • 一些表面我们传统刷子刷出纹理而其他表面我们用不同的混合模式进行操作。

    On some surfaces we painted texture with custom brushes, others were done with various blending modes.

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  • 更改纹理图层混合模式正片

    Change the "texture" layer's Blend Mode to Multiply.

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  • 调整后悬崖岩石纹理更好地其他岩石混合

    Adjusted Cliff rock texture to blend better with other rocks.

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  • 纹理图层混合模式更改柔光

    Change the "texture" layer's Blend Mode to Soft Light.

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  • 之后混合一些污渍纹理左边混凝土

    After that I will blend some dirt texture for the concrete volume at the left side.

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  • 通过设置纹理图层混合模式叠加”,就颜色纹理白模合并一起。

    By setting the texture layers to "Multiply" in the layer blend mode dropdown, I was able to merge the colors and textures with the shading of the clay model base.

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  • 最终渲染阶段产生最后渲染后的图像到这一步所有对象都将被再次渲染,其中着色器将混合前一步生成的光源纹理以及所有自发照明

    Final pass produces final rendered image. Here all objects are rendered again; with shaders that fetch the lighting, combine it with textures and add any emissive lighting.

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  • 教程涵盖平铺纹理基础知识以及2UV系统用于混合独特的细节瓷砖

    This tutorial covers the basics of tiling textures as well as my 2 UV system for blending unique details and tiles.

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  • 提出一种基于混合编码纹理压缩算法

    A texture compression algorithm based on hybrid coding is put forward.

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  • 之后了解混合模式如何添加整理皮肤纹理以及如何保存文件显示互联网上

    After that, learn about blending modes, how to add finishing touches like skin texture, and how to save your files for display on the Internet.

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  • 重新绘制各种图案纹理混合一起采用不同万花筒

    I made the texture by repainting various patterns, mixing them together and applying different kaleidoscopes.

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  • 布料纹理混合一个镜面反射着色标准材质

    The cloth texture was created by mixing a glossy reflective shader and a standard shader.

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  • 为了有效地利用图像局部特征恢复噪声感染的图像,基于图像局部纹理方向概率统计模型提出一种针对混合噪声的非线性滤波算法

    In order to more effectively make use of local features to restore the noise-infected image, a nonlinear filtering algorithm based on local texture direction probability statistic model was proposed.

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  • 开始添加一些元素例如岩石等等,我同样使用一些照片纹理混合构建整个作品

    I started adding elements, like the water, rocks, buildings and so on, and I also used a small photographic texture combined to build the whole composition.

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  • 开始添加一些元素例如岩石等等,我同样使用一些照片纹理混合构建整个作品

    I started adding elements, like the water, rocks, buildings and so on, and I also used a small photographic texture combined to build the whole composition.

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