本文研究视频纹理合成流水和火焰的方法。
We investigate the methods of synthesizing and the flowing water and fire.
本论文主要研究DTCWT在纹理合成和人脸特征检测方面的应用。
This thesis mainly focuses on the application of DTCWT on texture synthesis and facial feature detection.
试验证明,该算法能找到更精确的匹配块,进而增强纹理合成的效果。
Experiments show that the presented method produces more reasonable and credible synthesis results for the improved matching algorithm.
由于数据表示方式不同,针对图像的纹理合成加速技术很难应用于几何纹理。
Acceleration techniques for image texture synthesis are not applicable to geometric textures due to their difference in representation.
因此设计一种专用于处理织物纹理图像的纹理合成算法具有十分重要的意义。
Therefore, it has a great significance to design a texture synthesis algorithm dedicated to the fabric texture.
通过分析中国山水画的一般创作技法,提出了基于纹理合成的水墨山水画绘制方法。
Based on the analysis of Chinese landscape painting art skills, the author proposed a novel rendering method based on texture synthesis.
纹理合成是当前计算机视觉、计算机图形学、图像处理等多个领域的研究热点之一。
Texture synthesis is the research highlight in many fields such as computer vision, computer graphics, image processing and so on.
理论分析与实验结果表明,该系统生成的纹理图案质量较高,纹理合成结果比较好。
Theoretical analysis and experimental results show that the system generates a high quality texture pattern, and the texture synthesis gets better.
纹理映射技术在GIS领域已经广泛运用,而纹理合成技术仍不为GIS领域学者所注意。
Now texture mapping technique already used extensively in the GIS domain, but texture synthesize technique still can't attract the GIS author' attention.
本论文就纹理合成算法及纹理合成的应用等方面展开了深入的研究,并取得了一系列成果。
This paper is focused on the research of the algorithm and application of texture synthesis, and has made a series of achievements.
其次,通过对几种比较典型纹理合成算法的研究,提出了一种三角网格曲面纹理合成技术。
Secondly, through the research of several typical texture synthesis algorithms, a triangular mesh surface texture synthesis method is proposed.
同时给出了根据纹理元尺寸指导自由参数估计的两条原则,据此选择纹理合成时的自由参数。
The paper also concludes two principles used to estimate free parameters according to texels size, and choose free parameters according to these two principles during the texture synthesis.
运用本文的方法,我们在点模型上对不同的样图进行纹理合成处理,得到了有效的合成结果。
Using this new approach, we synthesize texture on Point Set Surface using different input image, and effective result is achieved for each input image.
本文提出了一种基于圆形区块随机增长的多样图纹理合成算法改善了扫描线算法所带来的锯齿效应。
This paper USES random expanding of circular patches to avoid the zigzag problem of current scan line multi-sample synthesis algorithm.
目前的主流纹理合成算法都以普通纹理图像作为处理对象,没有专门面向织物纹理图像的纹理合成算法。
The ordinary texture image are the mainstream of current texture synthesis algorithms as the processing object, and there are not specific algorithm for the fabric texture synthesis algorithm.
与传统的基于网格模型的三维纹理合成方法相比,本文的算法耗时短,算法灵活可控,具有较好的鲁棒性。
In contrast with traditional 3d texture synthesis, the technique put forward in this thesis USES less time and is more flexible and more controllable and of robustness.
本文提出了一种逆向纹理合成技术,用能量优化的方法根据大的全局变化纹理自动生成一个小的压缩纹理。
An inverse texture synthesis technique is proposed to automatically produce a small compaction from a large globally varying texture via energy optimization.
本文对生成曲面纹理的主要技术进行深入研究,内容包括纹理映射、实体纹理生成以及基于样图的曲面纹理合成。
In this thesis, we deeply studied some texture techniques, such as texture mapping, solid texture rendering and texture synthesis from samples etc.
在许多采用马尔可夫随机场模型的基于样图的纹理合成算法中,邻域的大小决定着这些合成算法的纹理合成质量和合成速度。
For many sample-based texture synthesis algorithms using markov random field model, the size of neighborhood determines the quality and speed of texture synthesis.
随着近些年来计算机三维绘图能力的飞速提高和对大尺寸高质量纹理的强烈需求,基于样图的纹理合成成为热门研究领域之一。
With the rapid development of computer 3d graphics and the increasing need of large size and high quality texture in recent years, sample-based texture synthesis became a hot research area.
由于周期性纹理的纹元是以周期为单位的纹理块,该文试图对周期性纹理图像进行方向滤波后找出纹理的周期,然后以周期尺度为采样块的大小和采样间距,进行纹理合成。
Because the texel of periodic texture is the patch with the textures period, here try to calculate the period by direction filter, and then synthesize the periodic texture by sampling with the period.
由于周期性纹理的纹元是以周期为单位的纹理块,该文试图对周期性纹理图像进行方向滤波后找出纹理的周期,然后以周期尺度为采样块的大小和采样间距,进行纹理合成。
Because the texel of periodic texture is the patch with the textures period, here try to calculate the period by direction filter, and then synthesize the periodic texture by sampling with the period.
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