• 就是通常会使用相机渲染设置

    This is the camera Settings and render that I usually use.

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  • 另外还有一些高级位移选项渲染设置下。

    Also, there are some advanced displacement options under render Settings.

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  • 使用场景除了现场几乎所有相同渲染设置

    I used almost the same render Settings for all of the scenes except the fog scene.

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  • 全局默认设置用于全自动渲染设置-只需打开GI渲染

    New Global Defaults for fully automatic render Settings, - just turn on GI and render.

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  • 渲染设置相对标准就是之前我提到外部必要曝光环境设置

    My render set-up is pretty standard outside of the necessary exposure and environment Settings discussed earlier.

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  • Cinema4D渲染设置可以选择想要输出颜色配置文件 -保存选项

    You can choose your desired output Colour Profile in the Cinema4D Render SettingsSave options.

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  • 正如之前所言,不是一个分步教程可以看到所有设置纹理属性渲染设置

    As I said before, this is not a step by step tutorial, you can see all Settings, texture parameters and rendering setup in the file that I have included...

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  • 一旦我们完成基础效果设置可以开始最终品质渲染设置参数(如图15所示)。

    Once we're finished setting up the basic look, we can go about configuring the render globals for the final quality (Fig. 15).

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  • 因为我们准备好了基本材质场景现在可以开始灯光渲染设置总是工作最棒一部分

    Since we have the scene ready with basic materials we can now start working with lighting and render setup, which is always the best part of work.

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  • 就是说这种纹理使用效果不是取决于材质而是取决于渲染设置。 详情请参考渲染脚本文件

    That is, the texture to use can be not in the material, but taken from the settings of the Renderer instead, see Renderer scripting documentation.

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  • 如果已经3dsMAX工作,在这个过程中你学到一些特殊技巧灯光渲染设置这会提高素质呈现

    If you already work in 3ds Max, in this course you'll learn some special tricks with lighting and render Settings, which are going to improve the quality of your renders.

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  • 如果电话线足够音量(通常表示有人在说话),则设置渲染变量

    If there is enough loudness on the line, which usually indicates someone speaking, the render variable is set.

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  • 许多移动浏览器使用标签设置网页渲染某些方面

    Many mobile browsers use this tag to setup certain aspects of web page rendering.

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  • 可以设置图片渲染使用线程,应用RAM数量文本图片渲染质量等等

    You can set the threads to use for image rendering, amount of RAM to utilize, and text and image rendering quality amongst other things.

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  • 如果已经读取完整数据样例,则使用build _ match_number例程创建当前匹配状态并且最佳匹配的波纹将在stdout中输出设置渲染

    If a full sample of data has been read, the current match state is created using the build_match_number subroutine, and the voice print with the best match is printed on stdout and set to be rendered.

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  • 为了确保渲染的效果图我们图像尺寸相同,执行窗口右侧渲染>渲染设置高度和宽度3613和5000 。

    To make sure the rendering will have the same dimensions as our piece, on the right side go to Shader Tree > Render and set the width/height of the scene to 3613/5000.

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  • 它们可以设置任何顺序渲染屏幕任何地方是屏幕部分

    They can be set to render in any order, at any place on the screen, or only certain parts of the screen.

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  • 最后真正创造资产设置他们渲染

    Finally, you'll actually create your assets, and set them up for rendering.

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  • 它们可以设置任何顺序渲染屏幕任何地方渲染仅仅渲染屏幕的一部分

    They can be set to render in any order, at any place on the screen, or only certain parts of the screen.

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  • 下图基础材质设置渲染

    Here is base material setup and render.

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  • 每一个物体的烘培设置灯光网格渲染地形-取决于当前选择

    Per-object bake settings for lights, mesh renderers and terrains - depending on the current selection.

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  • 改变图层渲染模式屏幕”(Screen),然后设置透明度为60%,然后就会下面效果

    Change the layer blending mode of this layer to "Screen" and reduce the opacity of 60%, you will have the following effect.

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  • 相关照片建立一些简单渲染汽车灯光模型,灯光并不设置

    I modified some simply rendered car lights with reference photographs and made them not too bright as I mentioned before.

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  • 现在如果我们场景环境背景设置白色渲染发现你只得到了小车物体下的阴影

    Now if we set the environment background to white and render out a shot you'll see you only get the object and the shadows it casts.

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  • 所以设置场景之后,立即点击了渲染按钮

    So, after setting up the scene, I immediately hit the render button, and this is what will pop up.

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  • 正向渲染光源本身根据他们的设置强度受到不同对待

    Lights themselves are also treated differently by Forward Rendering, depending on their Settings and intensity.

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  • 我们介绍如何设置渲染玛雅不同AOV我们需要提高CG

    We will cover how the setup the render layer in Maya and the different AOV's we will need in Nuke for improve the CG.

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  • 这些渲染背景基本设置工作中,经常使用LWF

    These are the basic settings for my scene. I usually use LWF (Linear Workflow) in my work.

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  • 下面可以看到HDRI设置相机设置(几乎默认)用于游泳池椅子渲染场景。

    Below you can see both HDRI Settings and camera Settings (almost default) used for the shoot where we see the swimming pool + chair.

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  • 下面可以看到HDRI设置相机设置(几乎默认)用于游泳池椅子渲染场景。

    Below you can see both HDRI Settings and camera Settings (almost default) used for the shoot where we see the swimming pool + chair.

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