提出基于多物品拍卖的资源映射算法。
提出一种基于三角划分的纹理映射算法。
An approach of texture mapping based on triangulation is presented.
声音转换实验评估了声调码本映射算法的性能。
Voice conversion experiments are performed to evaluate the tone codebook mapping algorithm.
该算法结合了区域移位算法和像素映射算法的优点。
The algorithm is based on the virtues of the region shifting and pixel mapping.
设计并实现了现有构件描述和UCDL之间的映射算法;
The mapping algorithms are designed and realized between the existing component description and UCDL.
期间对数据交换的映射算法和原理给出了自己独到的见解。
This article also gives its own unique point to the mapping algorithm and principles.
提出一种支持权重分布数据的可伸缩分布式动态区间映射算法。
In this paper, a scalable and distributed dynamic interval mapping algorithm supporting weight allocation is proposed.
虚拟内存子系统改进,包括在内存压力比较大的系统中提供的反向映射算法。
Virtual memory subsystem enhancements, including a reverse-mapping algorithm that provides improvements in memory-constrained systems.
研究彩色复制系统中比较各种色域映射算法视觉效果的一种评价方法。
Attempts to find an evaluation method for the comparison among visual effects of different gamut mapping algorithms in color image reproduction.
在本文的最后,通过两个实验对本文提出的本体映射算法进行了验证。
Finally in this paper, ontology mapping algorithm presented in this paper has been verified by two experiments.
本文给出一种组映射算法(GAGML),可以较好地实现这种映射。
One group mapping law-GAGML is given in this thesis, it can realize the histogram matching mapping.
介绍了一种能支持以任意帧率播放MPEG视频的算法——帧映射算法。
A frame-mapping algorithm is proposed in order to support arbitrary frame-rate MPEG video playback.
运用空间映射算法优化天线阵的位置参量,可以大大提高运算速率,节省时间。
To use space mapping algorithm optimizing the position of the antenna, it can highly enhance the operation efficiency.
通过使用反向映射算法,虚拟内存子系统已经得到了提高,这为内存受限的系统带来了改进。
The virtual memory subsystem has been enhanced with a reverse-mapping algorithm, which provides improvements in memory constrained systems.
针对此问题,提出了一种新的基于空时分组码(STBC)的并行选择映射算法。
A novel concurrent selective mapping (SLM) algorithm with space-time block coded (STBC) was proposed to solve this problem.
由于传统的S映射算法难以使纹理在中介面上保持连续,真实感效果不能令人满意。
As the conventional s mapping algorithm inevitably produces discontinuous textures on the media surface, the realistic effect is badly damaged.
运用浮雕凸凹纹理映射算法,实现具有凸凹感的文本纹理,可以替代真实的文本造型。
With the algorithm of emboss bump mapping, the bumped text texture is implemented and can substitute for text created by modeling.
提出了一种基于规则库以及历史映射信息的新的模式映射算法,以求实现模式映射的自动化。
In order to achieve the automation of schema mapping, a new algorithm is presented, which based on the history of mapping information and rules in rule base.
在这一部分,还阐述了组装机制的映射算法、消息格式以及消息处理过程中的数据转换等内容。
This part also explains the mapping algorism, the message format, the data conversation and so on.
算法在不增加原有图像映射算法复杂度的基础上,大大降低了原有多幅图像合成算法的计算量。
Without increasing the complexity of previous warping method, this algorithm greatly reduces the computation required in image synthesis from multiple reference images.
映射可以由相关人员手动执行,也可以采用基于各种映射算法(还会捕获任何必要的转换需求)的最新工具辅助完成。
The mapping can be performed manually by human actors or assisted by state-of-the-art tools based on various mapping algorithms which also capture any necessary transformation requirements.
与通常的正向映射算法相比,该算法克服了多幅参考图像所带来的计算量成倍增长等问题,而且误差较小。
Comparing with the usual forward mapping methods, this algorithm generates derived images with less errors and tackles the problems associated with multiple reference images.
针对海量流形三角网格数据,提出了基于网格简化技术与调和映射算法的四边形网格生成新方法——映射法。
A novel method of quadrilateral partition on cloudy manifold triangular meshes is presented, which is based on algorithms of mesh simplification and harmonic mapping.
本文对无过滤规则无冲突的数据库进行了研究,提出了基于元组空间多维分组分类算法:元组空间矢量位映射算法。
Based on tuple space search, a packet classification algorithm called bitmap vector of tuple space for multi dimensional conflict free filters is presented in this paper.
本体映射算法是以两个本体作为输入,然后为这两个本体中的各个元素(概念、属性或者关系)建立相应的语义关系。
Ontology Mapping algorithm is basing on two Ontology as import, then building corresponding semantic relationship for each element (concept, attribute or relationship) of the two Ontology.
输入部分则主要是实现触摸屏的IAL输入引擎实例,提出关键函数的具体流程,并探讨触摸屏物理坐标到象素坐标的映射算法。
And the major task of input part is programming the IAL input engine of touch screen, then bringing forward the arithmetic of key functions and the mapping of physical coordinate and pixel coordinate.
本文研究内容作为计算机辅助的三维颅面复原项目的一部分,研究一种约束纹理映射算法,使得三维颅面复原的效果具有照片真实感。
In this paper, we propose an approach of constrained texture mapping for 3d face model to strengthen the realism of the craniofacial reconstruction results.
对自组织特征映射神经网络的特性进行分析,并将其与矢量量化问题的实质进行比较,提出了一个实现矢量量化的自组织特征映射算法。
The characteristics of SOFM neural network is analysed and compared with the feature of Vector Quantizing problem in this paper. Based on this an algorithm for Vector Quantizing is put forward.
对自组织特征映射神经网络的特性进行分析,并将其与矢量量化问题的实质进行比较,提出了一个实现矢量量化的自组织特征映射算法。
The characteristics of SOFM neural network is analysed and compared with the feature of Vector Quantizing problem in this paper. Based on this an algorithm for Vector Quantizing is put forward.
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