播放器的设计使用了类循环链表—数据缓冲技术减少延时抖动的影响来保障播放器连续播放媒体流。
The player can play streaming media fluently by using similar cycle link Table-data buffer technology, because data buffer can decrease the influence of delay jitter.
Sendfile(2)是一种避免缓冲区复制开销的技术,并且它直接将数据位从文件系统转移到网络。
Sendfile (2) is a technique that avoids buffer copy overhead, and it directly pushes bits from the file system onto the network.
循环缓冲区是一种用于应用程序的日志记录技术,它可以将相关的数据保存在内存中,而不是每次都将其写入到磁盘上的文件中。
A ring buffer is a logging technique for applications whereby the relevant data to be logged is kept in memory instead of writing it to a file on a disk every time.
在本文的前面,我提到Rico框架使用了缓冲技术,当它需要数据时,它就会请求数据。
Earlier in the article, I mentioned that the Rico framework USES buffering and will request data as and when it needs it.
采用位线平衡技术、高速两级敏感放大器及可预置电压的数据输出缓冲,以提高存储器的读写频率。
A fast access time is obtained by utilizing a bit line equalizing technique, a high speed hierarchical sense amplifier and a preset data output buffer.
该接口采用双端口FIFO缓冲存储技术,实现两机间不同I/O速度的数据通信。
The interface uses a circuit based on dual port FIFO buffer memory to realize data transfer of different I/O velocity between the two computers.
设计了数据库结构,采用数据库表缓冲技术减少系统响应时间。
Designing the database and using database table buffer technology is to reduce the response time of system.
本文引入数据库缓冲访问技术,解决数据库访问慢和缓冲数据。
This paper introduces a buffer database access technology, and slow to resolve database access data buffer.
利用指针和双数据缓冲区法快速实现数据压缩的技术,并给出了应用实例。
A fast technique for implementing Holter cardio real time data reduction based on pointer and dual data buffers is presented in this paper, and an example of its application is also given here.
对计费网关的核心部分即数据采集部分提出了底层数据采集、缓冲及双缓冲技术。
The collection of bottom data, buffering and double buffering are analyzed in the part of the collection of data that is the kernel of the accounting system.
借助于单片双口RAM,设计了一种新颖的数据传输结构,并利用乒乓技术实现对实时高速图像数据的缓冲。
With a dual-port RAM, a novel data transmission structure was designed, and ping-pong technique was used to implement the buffering of the high-speed real-time image data.
借助于单片双口RAM,设计了一种新颖的数据传输结构,并利用乒乓技术实现对实时高速图像数据的缓冲。
With a dual-port RAM, a novel data transmission structure was designed, and ping-pong technique was used to implement the buffering of the high-speed real-time image data.
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