• 飞行重型攻击单位称为深广领主地区,以及现代报道,“他们致命攻击地面目标。”

    Flying heavy assault units known as Brood Lords are in the area, and as Horner reports, “they’re lethal against ground targets.”

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  • 更多保守玩家一般第一个攻击单位(小狗,机枪兵或者叉兵)造出来之后,再一个农民出去侦察

    More conservative players can wait until their first attack unit (Zergling, Marines, or Zealots) before sending out a recon mission.

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  • 决定了90%人族单位都具备群体地面攻击的?

    Who decided 90% of Terran units should have ground based aoe attacks?

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  • 序列单位可被感染细胞蛋白质翻译结构迅速读取。所有病毒区域都有相同的序列也可以同一种药攻击

    All strains of rhinovirus have much the same sequence of units at this region and all could be vulnerable to the same drug.

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  • 星际中有的单位已有瞬间攻击动作(如:海盗船飞龙,雷车)。

    In StarCraft, some units had instant attack animations (Corsair, Mutalisk, Vulture).

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  • 如果换做使用攻击移动命令单位相同目标点进发但是在途中会更积极地对抗敌人

    If you use the Attack Move command instead, your units work their way to the same spot, but aggressively engage any enemy units they encounter on the way.

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  • 空中单位能越过悬崖的死神作出最好偷袭因为他们大部分地形的干扰,并且能够对方防御薄弱的区域攻击目标

    Aerial units or cliffjumping Reapers make the best raiders, as they are unbothered by most terrain, and you can hit your target from its least defended area.

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  • 每个单位回合可以移动次,攻击一次。

    Every unit has one move and one attack per turn.

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  • 另外星际2中有没有单位星际那样,瞬间攻击动作呢(移动攻击)?

    Also, will there be any units with instant attack animations that can be micromanaged to move and shoot like in StarCraft?

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  • 被设置姿态单位接触敌人后立即攻击在一定范围内追击。

    Unit will attack any enemy it comes into contact with, but will only pursue it a short distance.

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  • 被设置姿态单位接触敌人后立即攻击不会追击

    Unit will attack any enemy it comes into contact with, but will not move from its position.

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  • 被设置姿态的单位接触敌人后立即攻击而且始终追击

    Unit will attack and pursue any enemy it comes into contact with.

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  • 星际2中一些单位不仅需要停止攻击而且还会攻击目标进行额外伤害

    Some units in StarCraft II will not only need to stop and fire, but will do additional damage to a target while it focuses.

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  • 完整转子发动机离合器转子空气压缩机(14)相同单位正在开发中的XHRH - 1攻击直升机

    The complete rotor, engines, clutches, and rotor-air compressors (Fig. 14) were to have been identical to the units then under development for the XHRH-1 assault helicopter.

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  • 这项能力拥有巨大的影响半径可以使所有影响半径范围内的敌对单位互相攻击自相残杀

    This ability has a huge radius, and makes all opposing units in that radius attack each other before they attack any of your units.

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  • 冰冻直升机主攻技能冰冻光束可以几次攻击逐渐冰冻任何单位

    The main attack of the Cryocopter is the Freeze beam, which will literally freeze all types of units after a certain number of shots.

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  • 菁英近战单位胆汁攻击敌人投射有毒结界以及将敌人自己

    An Elite melee unit Can vomit bile on enemies, project a poison aura and drag enemies towards itself.

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  • 任何同时拥有空对地两种攻击单位,在对抗巨像时会选择更强的一个,不会两个一齐上。(笔者:目前数据来看,都是瞄大头…)。

    Any unit with both ground and air attacks will attack the Colossus with the stronger of the two attacks, but not with both.

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  • 豺狼攻击敌军地区内单位

    The Jackal's attack will only damage enemy units in its area of effect.

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  • 如果保持运输军事单位他们就可以立即攻击对手

    If you keep shipping over military units, they can immediately attack your opponents.

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  • 使近战攻击X%的几率攻击附近所有单位

    Your melee attacks have a X% chance to hit all nearby enemies.

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  • 一级-对山岭巨人进行近身攻击单位6%的几率受到25点的伤害晕眩1.2

    Level 1 - Gives a 6% chance that melee attackers will be stunned for 1.2 seconds and take 25 damage.

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  • 二级-对山岭巨人进行近身攻击单位12%的几率受到35点的伤害晕眩1.2

    Level 2 - Gives a 12% chance that melee attackers will be stunned for 1.2 seconds and take 35 damage.

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  • 标枪目前为止盟军拥有最好驻守单位因为它们可以攻击地面空中单位

    Javelin Soldiers are by far the best garrisoning unit that the Allies have since they can attack both enemy ground and air units.

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  • 四级-对山岭巨人进行近身攻击单位24%的几率受到55点伤害晕眩1.2

    Level 4 - Gives a 24% chance that melee attackers will be stunned for 1.2 seconds and take 55 damage.

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  • 四级-对山岭巨人进行近身攻击单位24%的几率受到55点伤害晕眩1.2

    Level 4 - Gives a 24% chance that melee attackers will be stunned for 1.2 seconds and take 55 damage.

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