飞行重型攻击单位被称为深广领主是在该地区,以及现代报道,“他们是致命的攻击地面目标。”
Flying heavy assault units known as Brood Lords are in the area, and as Horner reports, “they’re lethal against ground targets.”
更多保守的玩家一般会在第一个攻击单位(小狗,机枪兵或者叉兵)造出来之后,再派一个农民出去侦察。
More conservative players can wait until their first attack unit (Zergling, Marines, or Zealots) before sending out a recon mission.
谁决定了90%的人族单位都具备群体地面攻击的?
Who decided 90% of Terran units should have ground based aoe attacks?
其序列单位可被感染细胞的蛋白质翻译结构迅速读取。所有的鼻病毒在此区域都有相同的序列也可以被同一种药攻击。
All strains of rhinovirus have much the same sequence of units at this region and all could be vulnerable to the same drug.
在星际中,有的单位已有瞬间攻击动作(如:海盗船,飞龙,雷车)。
In StarCraft, some units had instant attack animations (Corsair, Mutalisk, Vulture).
如果你换做使用攻击移动的命令你的单位会向相同的目标点进发,但是在途中会更积极地对抗敌人。
If you use the Attack Move command instead, your units work their way to the same spot, but aggressively engage any enemy units they encounter on the way.
空中单位和能越过悬崖的死神能作出最好的偷袭,因为他们不受大部分地形的干扰,并且你能够在对方防御最薄弱的区域攻击目标。
Aerial units or cliffjumping Reapers make the best raiders, as they are unbothered by most terrain, and you can hit your target from its least defended area.
每个单位没回合可以移动一次,攻击一次。
另外,星际2中有没有单位能像星际中那样,有瞬间攻击动作呢(移动攻击)?
Also, will there be any units with instant attack animations that can be micromanaged to move and shoot like in StarCraft?
被设置成该姿态的单位接触敌人后立即攻击,但只会在一定范围内追击。
Unit will attack any enemy it comes into contact with, but will only pursue it a short distance.
被设置成该姿态的单位接触敌人后立即攻击,但不会追击。
Unit will attack any enemy it comes into contact with, but will not move from its position.
被设置成该姿态的单位接触敌人后立即攻击,而且会始终追击。
Unit will attack and pursue any enemy it comes into contact with.
在星际2中,一些单位不仅需要停止、攻击,而且还会对攻击目标进行额外伤害。
Some units in StarCraft II will not only need to stop and fire, but will do additional damage to a target while it focuses.
完整的转子,发动机,离合器和转子空气压缩机(图14)是已被相同的单位则正在开发中的XHRH - 1攻击直升机。
The complete rotor, engines, clutches, and rotor-air compressors (Fig. 14) were to have been identical to the units then under development for the XHRH-1 assault helicopter.
这项能力拥有巨大的影响半径,可以使所有在影响半径范围内的敌对单位互相攻击,自相残杀。
This ability has a huge radius, and makes all opposing units in that radius attack each other before they attack any of your units.
冰冻直升机的主攻技能是冰冻光束,它可以在几次攻击后逐渐冰冻任何的单位。
The main attack of the Cryocopter is the Freeze beam, which will literally freeze all types of units after a certain number of shots.
菁英近战单位,能吐胆汁攻击敌人,投射有毒结界,以及将敌人拖向自己。
An Elite melee unit Can vomit bile on enemies, project a poison aura and drag enemies towards itself.
任何同时拥有对空对地两种攻击的单位,在对抗巨像时会选择更强的一个,但不会两个一齐上。(笔者:目前数据来看,都是瞄大头…)。
Any unit with both ground and air attacks will attack the Colossus with the stronger of the two attacks, but not with both.
豺狼的攻击只会伤到敌军地区内单位。
The Jackal's attack will only damage enemy units in its area of effect.
如果你保持运输军事单位,他们就可以立即攻击你的对手。
If you keep shipping over military units, they can immediately attack your opponents.
使近战攻击有X%的几率攻击到附近所有单位。
Your melee attacks have a X% chance to hit all nearby enemies.
一级-对山岭巨人进行近身攻击的单位有6%的几率受到25点的伤害,并晕眩1.2秒。
Level 1 - Gives a 6% chance that melee attackers will be stunned for 1.2 seconds and take 25 damage.
二级-对山岭巨人进行近身攻击的单位有12%的几率受到35点的伤害,并晕眩1.2秒。
Level 2 - Gives a 12% chance that melee attackers will be stunned for 1.2 seconds and take 35 damage.
标枪兵到目前为止是盟军拥有的最好的驻守单位因为它们可以攻击地面和空中的单位。
Javelin Soldiers are by far the best garrisoning unit that the Allies have since they can attack both enemy ground and air units.
四级-对山岭巨人进行近身攻击的单位有24%的几率受到55点的伤害,并晕眩1.2秒。
Level 4 - Gives a 24% chance that melee attackers will be stunned for 1.2 seconds and take 55 damage.
四级-对山岭巨人进行近身攻击的单位有24%的几率受到55点的伤害,并晕眩1.2秒。
Level 4 - Gives a 24% chance that melee attackers will be stunned for 1.2 seconds and take 55 damage.
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