战斗姿态:现在提升10%护甲穿透。
没有护甲穿透的装备被忽略掉,而宝石也会只盯着这一个属性来。
Gear without armor pen was being passed over and gem sockets were increasingly being filled with just this one stat.
举个例子来说,因为护甲的计算公式,护甲穿透这个属性几乎不可能被平衡。
For example, armor pen is almost impossible to balance because of the way armor works.
多数近战职业(还有射击猎人)都开始倾全力于护甲穿透上,而完全忽略了其他属性。
Several melee specs (and Marksman hunters) had begun to focus on armor pen at the expense of all other stats.
在近期的修改中,我们将护甲穿透等级价值提高至125%,而这次削弱会让它降至110%。
Compared to the recent buff where we increased the value of armor rating to 125%, this nerf would take it back down to 110%.
我们比较担心在某些特效触发后有属性达到上限,尤其是这样一个已经提供了大量被动护甲穿透的物品。
We are concerned about proc 'ing a stat that can be readily capped especially on an item that provides a rather large passive armor pen bonus already.
当你的装备达到一定级别后,你会发现DPS很难在提高了,我建议玩射击的朋友可以适当的提高护甲穿透。
When you reach a certain level of equipment, you will find it difficult to increase the DPS, I suggest shooting friends can play an appropriate increase in armor penetration.
如果对于某些玩家来说护甲穿透不够有吸引力,那么这个饰品有时触发的护甲穿透效果也不会有吸引力,但这就是装备的本性。
If armor pen isn't attractive for certain players, then a trinket that procs armor pen sometimes may also not be attractive but that's the nature of an item like this.
它们对付克隆人士兵尤其有效,其产生的致命震击可穿透克隆人的护甲。
They are especially effective against clone troopers, sending a deadly jolt through their protective armor.
我可以告诉你,欧洲的护甲非常、非常的难以穿透。
I can tell you this, European armor will be very, very hard to penetrate.
我可以告诉你,欧洲的护甲非常、非常的难以穿透。
I can tell you this, European armor will be very, very hard to penetrate.
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