你可以通过修改纹理坐标来使用任意的部分覆盖多边形表面。
Note that you can change the coordinates to map any part of the texture to any part of the polygon face.
综述了利用层次细节模型(LOD)技术对多边形表面进行简化的最新技术。
This paper covers the recent techniques of polygon simplification in order to produce Levels of Details (LOD).
本章介绍了加载纹理,将纹理映射到多边形表面和如何使用纹理着色器的基本知识。
You should now understand the basics of loading a texture, mapping it to a polygon face, and then rendering it with a shader.
实际建模过程中,经常会遇到非流形的多边形表面,但很多现有的图形学算法都是基于流形结构的。
In the progress of modeling, We often meet Non-Manifold polygonal surfaces, but a lot of graphical algorithms that operate exclusively on a Manifold polygonal surfaces.
它显示了其在永久冰冻区之上的表面由于多次冰冻和融化已经成为多边形的冰板。
They show a surface broken into polygonal slabs by repeated freezing and thawing of the sort that happens above permafrost.
理解并掌握应用在多边形网格,NURBS和细分表面模型的脚本编写和动画技术。
Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.
但是,当你看着一个实际表面而不是带材质贴图的多边形的时候,你将会看到的是点b。
However, if you were viewing the actual surface instead of a texture mapped polygon, you would see point B.
了解多边形细分及其与硬表面建模的关系。
Understanding polygonal subdivision and how it relates to hard surface modelling.
导航网格把这个表面存为凸多边形。
全面理解并掌握各种动画技术制作多边形网格,NURBS和细分表面模型。
Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models.
如果多边形的数据显示在这锯齿状的方式,条纹着色模式,它标志着大量的小违规行为的皮肤,即使主要的流动,表面上可以很好的。
If the polygon data are displayed in this jagged way in stripe shader mode, it indicates lots of little irregularities of the skin even though the main flow of the surface can be good.
当使用材质贴图在光滑的多边形上表现一个粗糙的表面时,那个表面看起来像是平坦的。
When a texture map representing an uneven surface is applied to a flat polygon, the surface appears to get flattened.
组成霰石晶层的单元晶为长3-5微米、宽2-3微米和厚0.2-0.5微米的不规则多边形板块。板块的大小由珍珠囊上皮细胞的表面积决定。
A single tablet is irregular polygon in shape which is 3-5 um long, 2-3um wide and 0.2-0.5um thick, the size is determined by the epithelial cells of the pearl sac.
通道横截面为规则或不规则平面多边形,因而比表面积大、传质效率高。
The cross section of the passage is a regular or irregular plane polygon, and then the specific surface area is large and the mass transfer efficiency is high.
通道横截面为规则或不规则平面多边形,因而比表面积大、传质效率高。
The cross section of the passage is a regular or irregular plane polygon, and then the specific surface area is large and the mass transfer efficiency is high.
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