• 分析构成勘探部署数据元素特点基础上,提出不同比例尺图件的分辨率模型

    On the basis of analyzing the characters of data elements forming maps, a multiresolution model of maps with variable scale was presented.

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  • 分辨率模型表面简化算法简单模型来近似表示原始的高分辨率模型减少模型表示边形从而加速场景绘制

    Many resolution ratio model surface simplify algorithm come with one simple model approximate to say the primitive high-resolution model, reduce polygon that model show count, accelerate scene draw.

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  • 实现地形漫游,提出基于三角形地形网格模型动态简化算法,实现了与视点相关连续分辨率简化及快速动态绘制

    This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

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  • 该文分析模型约束条件基础上,提出了一种鲁棒分辨率光流估计方法对光流应用目标检测一些实际问题进行了探讨。

    Based on the detail analysis of optical flow model, a robust multi-resolution estimation approach of optical flow is proposed, and some practical problems are also discussed on target detection.

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  • 本文在金字塔塔模型基础上,运用面向对象思想,设计分辨率纹理数据生成方案,对流程进行了具体实现,对一些相关技术进行了讨论

    In the base of pyramid model, this paper designed a new method for the genegration of multi-resolution texture with OOP. Some related problems are also discussed in this paper.

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  • 论述一种基于大规模格网数据离散高程动态构建多分辨率地形模型算法

    This paper presents a dynamic construction algorithm for the multi-resolution terrain model based on the large scale GRID data or discrete elevation data.

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  • 为此,该文提出一种针对外存模型渐进压缩方法高效地压缩外存模型,并进行多分辨率传输显示

    With regard to this, this paper proposes a method that can progressively compress out-of-core models in high efficiency and transmit and render the models in multi-resolutions.

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  • 本文建立的面向数字几何模型分辨率数值算法模型解决问题提供了必要的基础。

    The multiresolution numerical modeling method oriented to the digital geometry is developed, that can be used to solve the problem.

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  • 提出和改进了适合现阶段的基于四树(自适应四叉树隐含四叉树)的实时动态多分辨率地形模型

    To represent dynamic multiresolution terrain in real time, two sorts of models suitable for current stage are proposed, the adaptive quadtree model and the implied quadtree model.

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  • 当前传统空间数据组织模型内在局限性已经不能完全满足范围甚至全球分辨率海量数据动态管理要求

    Currently, traditional spatial data model with the inherent limitations can not fully satisfy the scope of the global multi-resolution massive data dynamic management requirements.

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  • 文中重点研究数字高程模型小波变换简化以及构建分辨率数字模型中LOD简化技术进行试验应用

    In the paper focal point was put on the model simplification with wavelet transform and the construction of multi-resolution model with LOD technology and at the same time trial was applied.

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  • 采用影像分块纹理压缩技术实现多分辨率影像纹理模型构造方法

    And we adopted the image division and image compress techniques, carried out the method of construct multiresolution texture model.

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  • 针对复杂时间序列难以使用单一预测方法进行有效预测的问题,本文提出一种新型多分辨率增量预测模型

    The task of complex time series predicting is hard to be accomplished with only one single predicting model.

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  • 针对附有纹理属性的网格模型提出并实现了一种保持模型基本外观和形状特征的分辨率网格简化算法

    This paper aims to simplify 3D models with texture attributes. An appearance-preserving multi-resolution simplification algorithm based on half-edge collapse operation is proposed.

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  • ROAM算法就是通过采用分解合并方法实时调整三角形网格交互式地实现观察依赖、局部可调整的地形网格化处理,生成多分辨率的地形模型

    ROAM method adopts split and merge operations to adjust triangle meshes, can interactively perform view-dependent, locally-adaptive terrain meshing and can construct multiresolution terrain model.

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  • 算法基于多分辨率运动估计方案新率失真模型进行预测模式快速选择,并结合带提前退出准则的快速搜索算法加速搜索过程

    The multi-resolution motion estimation scheme and an efficient rate-distortion model are adopted with early termination rules to accelerate the search process.

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  • 顾及地形特征线散点域(约束数据域)三角剖分建立高精度数字地面模型基础,GIS地学分析、计算几何多分辨率DTM等领域中有着广泛的应用。

    The triangulation of constrained data set is widely used in Geographic Information System (GIS), geo-science, computational geometry, multi-resolution and high precision DTM, et al.

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  • 给出种有效支持个性化变形人脸模型结构一种特征约束的实时连续多分辨率绘制方法

    Presentes a 3d human facial model structure for supporting the individual distortion and a real-time continuous multiresolution rendering method with feature-constraint.

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  • 图像多分辨率小波分析基础上 ,采用高斯 -马尔可夫随机场模型来描述图像的局部特征

    The hierarchical multiresolution wavelet analysis in conjunction with the contextual information of the image extracted from GMRF results in local features of the image.

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  • 首次提出基于多分辨率渐进层提取地形模型纹理数据建立渐进传输方法

    The method of constructing and progressively transmitting 3D terrain texture data based on multi-resolution progressive layers is put forward for the first time.

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  • 基于几何模型视点相关多分辨率地形简化算法及其数据带状分布情况下的扩展算法;

    The simplified algorithm of view-point related multi-resolution terrain and the extended algorithm while its data are distributed like a band;

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  • 提出金字塔模型解决全球虚拟地形环境多分辨率问题,结合MRLOD技术设计实现一个全球金字塔模型

    The followings are what we have done in this dissertation:1. Design a Pyramid Model for global multi-resolution virtual terrain environment, and then implement this model by way of MRLOD.

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  • 提出金字塔模型解决全球虚拟地形环境多分辨率问题,结合MRLOD技术设计实现一个全球金字塔模型

    The followings are what we have done in this dissertation:1. Design a Pyramid Model for global multi-resolution virtual terrain environment, and then implement this model by way of MRLOD.

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