• 添加库拉植物一般地形生成

    Added Kura plant to general terrain generation.

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  • 介绍一种地形生成可视化方法

    A method of 3d terrain generation and visualization is discussed.

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  • 提出一种新颖计算机游戏场景地形生成技术

    A novel scenario terrain simulation technique for computer games is presented.

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  • 研究了现有层次细节(LOD)地形生成算法特点

    The character of existing level of detail (LOD) terrain algorithms were studied.

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  • 最后这种地形生成技术软件形式加以实现。

    Then this paper implements an application soft based on this building technology of 3D terrain.

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  • 文中介绍基于分形技术地形生成技术及其虚拟浏览

    This paper introduces the three dimensional terrain generation technique which is based on fractal technique, and its virtual browse.

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  • 随机分形曲面造型分别地形生成的随机性和可控性方面能起到一定的作用。

    There exist already methods for combining random mid-point displacement method with curved-surface modeling to generate mountain terrain.

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  • 重点讨论了引擎总体结构框架设计、引擎内部模型数据管理、三维场景渲染随机地形生成算法、弹道仿真等技术应用

    Special attention is given to the design of 3D engine, rendering of 3D scene, the algorithm of generating random fractal terrain, application of trajectory simulation.

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  • 我们可以设置复杂规则控制如何生成地形但是现在,从简单内容开始数组中添加四个相邻图像块的地形类型,然后随机获取

    We can set up complex rules to govern how terrain is generated, but for now, start with something simple: Add the terrain types of the four closest tiles to the array before picking them randomly.

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  • 论述了地形提取等高线、对等高线矢量以及通过矢量数据生成高程数据实现方法

    In this paper, the methods of drawing contour line from terrain map, the vector of contour line and generating elevation data from vector data are discussed.

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  • 这个算法使用高度图,使用几何变换但是它将高度图地形分开,所以焦点变化时,需要重新生成所有的小块地图。

    This algorithm takes a height field and also converts it into geometry, but it splits the terrain up in smaller chunks, so when the focal point changes, not all chunks have to be regenerated.

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  • 一章介绍地形纹理生成算法视图平截头体选取算法,这些算法使得计算机可以用来处理大规模的可视化工作。

    With the feather of them, they can be used to developing visualization simulation engine. These algorithms also include the terrain texture generation algorithms and the frustum culling algorithms.

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  • 文章简要总结了LOD进行地形简化一般方法,介绍了一种通过稀疏采样技术实现LOD自动生成算法

    The general methods of terrain simplification with LOD is summarized briefly in this paper. An algorithm of LOD automatically generation through sparsely resampling technique is presented.

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  • 生成一张展示人们在哪里的地图,标示出任何可能造成场战斗过于困难的地形不合理处。

    He can also generate a map showing where people are dying, to identify any topographical features that might be making a battle onerous.

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  • 实现立体像对的自动相对定向数字地形模型自动生成提供一种切实可行方法

    This method has shown a good furture for automatic relative orientation and generation of Digital Terrain Models.

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  • 为此本文基于频谱合成提出并实现了一种生成各向异性地形方法方法通过指定分形曲面密度来实现分形的各向异性。

    Therefore, we present a new method to generate anisotropic fractals based on spectral synthesis method. It gets anisotropic fractals by specifying the spectral density of the terrain surface.

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  • 较强陆坡区超临界地形生成,并沿波射线方向传播,导致半日潮全日能量密度陆坡区温跃层较强。

    The semi-diurnal and diurnal internal tide energy densities are large on the continental shelf and in the thermocline of the deep sea.

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  • 利用历史资料实现了海域水深注记自动内插海底地形特征点的自动选取等深线的自动生成

    Automatic interpolation of charted depth annotated point, automatic selection of Marine topography feature point and automatic build of bathymetric contour come true by using history data.

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  • DEM应用主要有绘制等高线、生成剖面图、绘制地貌晕地形分析

    DEM is basically applied in drawing counter, creating profile, drawing hill-shading map and terrain analysis etc.

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  • 真实感地形生成一直计算机图形学领域关注的焦点地形纹理映射是实现它的一个不可或缺要素

    Texture mapping is an important element for the representation of three dimension terrain generation, which is a hot topic in the field of computer graphics.

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  • 使用LOD系统当然因为摄像机会不停地移动焦点地形需要不断的根据重新生成三角形。

    It USES a linear LOD system, and, of course, because when the camera moves away from the focal point, the terrain needs to be regenerated to 'focus' on the new focal point.

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  • 海底地形不但考虑离散电子海图数据而且某些特征数据考虑在内,从而生成相对精度较高的海底地形

    In order to get the more accuracy benthos terrain, not only the discrete electronic chart data but also the fathom lines etc data are considered.

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  • 进一步采取区域选点用加权平均生成网格数字地形,实现了地形可视化

    Grid digital terrain is produced with getting reference point by subarea and weighted averaging method, and is visualized.

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  • 生成三维地形的渲染速度达到了20~30基本上满足了实时显示的要求。

    The rate of creating third-dimension terrain can reach 20~30 frames per second. This rate can satisfy basically the need of displaying quickly.

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  • 本文通过综合利用多种软件,对地形生成DEM方法进行深入的探索。

    DEM formation by means of topographic map together with comprehensive use of a variety of software was explored.

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  • 采用树状结构有效组织地形天空桥梁模型等数据,最终生成桥梁为主逼真场景

    Sky sphere, terrain and bridge models were organized together based on the tree structure. Finally, a lifelike scene of bridge was generated.

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  • 构筑三角形网格建立数字地形模型进行了研究,给出了基于散乱边建立三角形网格地形模型生成算法数据结构。

    Generation of triangular meshes for digital terrain model is studied, the triangulation algorithm of discrete points and edges and its data structure are presented.

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  • 径流生成模块以山坡水文学理论为基础重点考虑流域地形影响,分单元引入地形指数进行产流计算。

    The former bases on the hillslope hydrology and puts emphasis on the effects of terrain which denoted with topographic index for each grid.

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  • 生成三维立体地貌,计算地面距离、坡度、土方、面表积等基础数据模型也是巡航飞行器地形相关匹配基础数据。

    It is the basic model for various GIS operations, and the key data for terrain correlation matching of cruise missiles as well.

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  • 生成三维立体地貌,计算地面距离、坡度、土方、面表积等基础数据模型也是巡航飞行器地形相关匹配基础数据。

    It is the basic model for various GIS operations, and the key data for terrain correlation matching of cruise missiles as well.

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