首先用圆角长方形工具创建一个高70px圆角半径为10px的图形(注意要画路径图),现在我们不要底部圆角的部分而为它郑家一个更好的角效果。
Make it 70px high and a radius of 10px or more if you wish. Now we have to get rid of the bottom radius and make a perfect corner out of it.
根据这张图,我估计每个喷嘴的半径约0.6公尺(虽然我认为估计值稍微大了点)。
Based on this image, I am going to estimate each nozzle to have a radius of about 0.6 meters (although I think that estimate is a bit large).
首先,我们给出一些图的邻接谱半径的一些新的可达上界,并说明这些新结果在一定情形下比已有的结果要好。
Firstly, we present some sharp upper bounds on the adjacency spectral radius of graphs, and show that these bounds are somewhat better than the known ones.
我们可以,画出它来,这是径向概率密度,作为半径的一个函数图。
We can graph out what this is where we're graphing the radial probability density as a function of the radius.
提出以待测图象的反射特性、平均半径为参数的标准球体灰度模型。
A normal sphere hue model based on reflect character and average radius of image was introduced.
最后,对于有割点的图的谱半径给出一个与子图的谱半径有关的一个不等式。
Finally, for the spectral radius of a graph with a cut vertex, we give an inequality concerning the spectral radius of the graph and its subgraphs.
在第五章中,我们主要研究了图的距离谱半径。
首先,我们给出一些图的邻接谱半径的一些新的可达上界,并说明这些新结果在一定情形下比已有的结果要好。
Using matrix theory, we present a sharp upper bound on the spectral radius of digraphs and strongly connected diagraphs.
数值模拟了不同海拔高度、不同来流速度、不同弹丸头部半径、不同半锥角条件下弹丸的烧蚀情况,给出了弹丸按时间顺序排列的烧蚀外形图。
At the conditions of different altitudes, velocity, shapes, the deformation of projectile are numerical simulated. The ablation profiles of the projectile are given in chronological orders.
数值模拟了不同海拔高度、不同来流速度、不同弹丸头部半径、不同半锥角条件下弹丸的烧蚀情况,给出了弹丸按时间顺序排列的烧蚀外形图。
At the conditions of different altitudes, velocity, shapes, the deformation of projectile are numerical simulated. The ablation profiles of the projectile are given in chronological orders.
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