阴影还需要一定的图形硬件支持。详情参见阴影页。
Shadows also require certain graphics hardware support. See Shadows page for details.
图形硬件是以流水线形式处理顶点的,就像工厂以流水线组装汽车一样。
Graphics hardware processes vertices in a pipeline like a factory builds cars in an assembly line.
此特性允许在所需组件初始化后由内核控制图形硬件(比如pci总线和显卡)。
This feature allows the kernel to control the graphics hardware after the required components are initialized (such as the PCI bus and graphics card).
请注意,图形硬件处理顶点的实际数量通常和3d应用程序显示的不一样。
Note that the actual number of vertices that graphics hardware has to process is usually not the same as what is displayed in a 3d application.
请注意,图形硬件处理顶点的实际数量通常和3d应用程序显示的不一样。
Note that the actual number of vertices that graphics hardware has to process is usually not the same as the number reported by a 3d application.
注意,图形硬件处理在的实际的顶点数,3D程序中显示的通常是不一样的。
Note that the actual number of vertices that graphics hardware has to process is usually not the same as displayed in a 3D application.
使用顶点和片元程序能够取代计算机图形硬件上使用的传统的顶点投影和光照公式。
Using vertex and fragment programs, it is possible to replace the traditional vertex projection and lighting equation used by real-time computer graphics hardware.
手动控制图形硬件所提供的加速和性能级别。使用“显示疑难解答”来帮助您做更改。
Manually control the level of acceleration and performance supplied by your graphics hardware. Use the Display Troubleshooter to assist you in making the change.
自碰撞检测是可变形体模拟过程中最耗时的环节,提出一种使用图形硬件的快速算法。
Self collision detection is the most time consuming process in deformable object simulation. In this paper, a novel algorithm is presented for performing self collision using graphics hardware.
随着图形硬件(显卡)演进,GDI通过DDI(设备驱动接口)获得了硬件加速的能力。
As graphics hardware evolved, GDI gained the ability to be hardware-accelerated through a set of DDIs (Device Driver Interface).
本文的主要工作包括草地体纹理的生成和基于图形硬件(GPU)编程的场景快速绘制。
We focus on the building of the grass volumetric texture, and the rapid rendering of the scene based on the GPU programming.
最后,在可编程图形硬件上,采取投影纹理映射技术将阴影纹理投射到场景中的相应表面。
Finally, the shadow texture is mapped to a corresponding surface in 3D scene by projective texture based on programmable graphics hardware.
随着可编程图形硬件时代的到来,着色器替代了传统的固定渲染管线以实现更加逼真的图像效果。
With the era of programmable graphics hardware, shader replaces the traditional fixed rendering pipeline to achieve more realistic effects.
通过有效利用图形硬件的图形处理单元(GPU)的运算能力和可编程性,将大量计算从CPU分离出来。
With the efficient use of computation capacity and programmability provided by graphics processing unit (GPU) of underlying graphics hardware, most of computation from CPU are isolated.
借助于图形硬件加速,那些需要绘制大量图形的站点不但可以降低CPU的占用率,还能加快图形的渲染速度。
Graphics hardware acceleration means that rich, graphically intensive sites can render faster while using less CPU.
通过当前图形硬件新提供的顶点纹理技术来对水面进行建模,并结合环境纹理映射技术和二维纹理映射技术实现了水面上的反射与折射等光照现象。
It took advantage of the vertex texture to model the water surface and simulated the reflection, refraction with environment texture mapping and texture mapping.
它允许您访问各种移动设备的所有方面,这些移动设备从低级图形设备到手机摄像头上的硬件不一而足。
It gives you access to all aspects of the mobile device that it runs on, from low level graphics, to hardware like the camera on a phone.
前两个平台预览版本说明了文本、图像和矢量图形的硬件加速。
The first two platform previews demonstrated hardware acceleration of text, images, and vector graphics.
GPU是一种硬件协处理器,可加速计算机图形应用程序的计算。
A GPU is a hardware coprocessor that accelerates computations for computer graphics applications.
使用硬件加速图形,图形卡和驱动程序的组合在你如何体验各种例子和基准方面扮演着很重要的角色。
With hardware accelerated graphics, the graphics card and driver combination play a significant role in how you experience the various examples and benchmarks.
而且,这也有利于实现软件的本土化,因为这些软件在编写的时候就目的明确地充分利用iPhone的处理器、图形加速器和其他的硬件特性。
And it's beneficial for the apps to be native, because that way they're programmed to specifically take advantage of the iPhone's processor, graphic accelerator and other hardware features.
最后导致诞生了两个不同的领域 :硬件加速和图形编程。 前者围绕于Direct3D构建,后者则围绕于 GDI 。
The result was that there were two different realms of hardware acceleration and graphics programming – one built around Direct3D and the other around GDI.
对于这种应用程序,可以使用专用的BladePC和硬件图形解决方案或者流方法。
For such applications, dedicated Blade PCs with a hardware graphics solution or a streamed approach are applicable.
直到Vista为止,应用程序使用GDI在屏幕上进行绘图,同时GDI使用硬件图形加速器来完成实际的工作。
Until Vista, an application would, for example, use the GDI to draw a picture on the screen while GDI would use the hardware graphics accelerator to do the actual job.
Windows7中的改进意味着GDI将直接在图形内存中进行绘制,这将在GDI中再次引入最小的硬件加速层。
The improvement in Vista 7 means that the GDI is going to draw directly on the graphics memory and that meant reintroducing a minimum hardware acceleration layer in GDI.
最重要的是,诸多时新浏览器现在都能利用所谓的硬件加速技术,这意味着浏览器可使用图形处理单元,即GPU来加快计算速度,以满足同时呈现3D和日常的2D网页内容的需要。
This means that the browser can use the Graphics Processing Unit, or GPU,to speed up the computations needed to display both 3D and everyday 2D webcontent.
项目载入ProjectStudio之后,在左侧面板中会看到硬件组件的树状浏览器,在右侧面板会看到设计流程的图形演示。
After the project finishes loading into project Studio, you'll see a tree-format browser of hardware components in the left pane and a graphical illustration of the design flow in the right pane.
类似于ie9中的所有图形,canvas是通过Windows和GPU来硬件加速的。
Like all of the graphics in IE9, canvas is hardware accelerated through Windows and the GPU.
Bochs提供在原始硬件(包括全功能图形调试器)中不易提供的高效平台仿真和调试功能。
Bochs provides efficient platform emulation and debugging capabilities that are not easily provided on raw hardware (including a full-featured graphical debugger).
Bochs提供在原始硬件(包括全功能图形调试器)中不易提供的高效平台仿真和调试功能。
Bochs provides efficient platform emulation and debugging capabilities that are not easily provided on raw hardware (including a full-featured graphical debugger).
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