我们现在做的将产生类似于立体声的系统,然后是四声道系统,然后环绕声系统。
What we're doing here will lead to the equivalent of stereo, then quadraphonic, then surround sound.
面向虚拟战场提出了实现实时四声道立体声合成的简化算法。
Real time algorithms are given to generate 4 channel stereo sound for virtual battlefield.
面向虚拟战场提出了实现实时四声道立体声合成的简化算法。
Real time algorithms are given to generate 4 channel stereo sound for virtual battlefield.
应用推荐