• 论述一种基于规则格地形模型动态算法

    This paper discusses an algorithm of dynamic triangulation for RSG model of terrain.

    youdao

  • 本文论述了一种基于规则格地形模型实时动态算法

    This paper discusses an algorithm of real-time dynamic triangulation for RSG model of terrain.

    youdao

  • 为了减少相邻帧画面地形不同层次细节之间变化所引起的几何跳跃,采用滞后合并方法实现动态构过程的几何过渡

    To mitigate the visual "popping" during the detail level transit, we introduce a deferred merging method to realize the geomorphing in terrain mesh refinement.

    youdao

  • 为了减少相邻帧画面地形不同层次细节之间变化所引起的几何跳跃,采用滞后合并方法实现动态构过程的几何过渡

    To mitigate the visual "popping" during the detail level transit, we introduce a deferred merging method to realize the geomorphing in terrain mesh refinement.

    youdao

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