• 最常用的区块大小是8个位元组。

    The most common block size is 8 bytes.

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  • 中继资料语汇基元为4位元组的值。

    A metadata token is a 4-byte value.

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  • 预设值为65536位元组。

    The default value is 65536 bytes.

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  • 将位元组序列解码成字串。

    Decodes a sequence of bytes into a string.

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  • 取得或设定配置给这个资料流的位元组数目。

    Gets or sets the number of bytes allocated for this stream.

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  • 将字串或位元组阵列转换为编码的位元组阵列。

    Converts a string or a byte array into an encoded array of bytes.

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  • 将位元组阵列由一种编码方式转换成另一种编码方式。

    Converts a byte array from one encoding to another.

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  • 第一个位元组来自保留作前置位元组用途的编码范围。

    The first byte comes from a range of codes reserved for use as lead bytes.

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  • 大部分纯文字讯息并非由一些刚好完全填满各区块的位元组构成。

    Most plain text messages do not consist of a number of bytes that completely fill blocks.

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  • 在衍生类别中覆写时,将指定字串中的所有字元编码成位元组序列。

    When overridden in a derived class, encodes all the characters in the specified string into a sequence of bytes.

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  • 区块密码演算法会以区块为单位(而非每次一个位元组)加密资料。

    Block cipher algorithms encrypt data in block units, rather than a single byte at a time.

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  • 专用的封包触发可在整个封包标题触发,外加最多9个位元组的资料。

    Dedicated packet triggering allows triggering on the ENTIRE packet header plus up to 9 bytes of data.

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  • MBCS应用程序里的编辑作业应该在字元上操作,而不是在位元组上。

    Editing operations in MBCS applications should operate on characters, not bytes.

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  • 参数会针对无法编码的字元以及无法解码的位元组序列指定错误处理常式。

    Parameters specify an error handler for characters that cannot be encoded and byte sequences that cannot be decoded.

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  • 不同的电脑会使用不同的惯例,对多个位元组整数值内的位元组进行排序。

    Different computers use different conventions for ordering the bytes within multibyte integer values.

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  • 序列化为将物件转换成位元组资料流的程序,以便将物件保存到记忆体、资料库或档案。

    Serialization is the process of converting an object into a stream of bytes in order to persist it to memory, a database, or a file.

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  • 这是因为授权编译器必须载入组件,却不允许从32位元应用程序载入64位元组件,反之亦然。

    This is because the License Compiler has to load assemblies, and loading 64-bit assemblies from a 32-bit application is not allowed, and vice versa.

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  • 这是因为授权编译器必须载入组件,却不允许从32位元应用程序载入64位元组件,反之亦然。

    This is because the License Compiler has to load assemblies, and loading 64-bit assemblies from a 32-bit application is not allowed, and vice versa.

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