人体动画功能最复杂的步行周期记录的动画视频教程。
Humanoid animation I features the most complex walk cycle ever recorded for an animation tutorial video.
为了实现虚拟空间中人体动画的逼真运动,基于解剖学建立了虚拟人体三维骨骼模型。
In order to achieve realistic human motion in virtual environment, a 3D skeleton model of virtual human is built.
人体动画的研究主要集中在两个方面:人体的运动控制技术和人体造型与皮肤变形技术。
Generally the research on human animations focus on two parts: the human motion control and edit; the human model and skin deformation.
为了从运动序列中提取不同类型的运动片段进行人体动画创作,提出一种三维人体运动数据可视化与交互式分割技术。
In order to get primitive actions for animation production, this paper proposes a visualization and interactive segmentation method for 3d human motion sequences.
在制作真实感人体动画时,除了有真实的人体运动和灵活的运动控制方法外,还需要有逼真的人体造型和皮肤变形效果。
When creating realistic human animation, we need not only realistic human motion and its control techniques, but also effects of vivid body shapes and skin deformation.
随着运动捕获数据数量的日益增长,目前基于实例的运动合成技术成为人体动画的主流研究方向,运动库在其中扮演着核心的角色。
With the rapid increase of motion data, example-based motion synthesis technologies are the promising research field in human motion animation, where motion database ACTS as the key role.
其他功能还包括动画演示青蛙的身体是如何工作的,以及与人体解剖学的比较。
Other features include animations showing how a frog's body works and comparisons to human anatomy.
BioVisions小组最近的一部名为《细胞动力厂:线粒体》(Poweringthe Cell: Mitochondria)的动画视频已于十月份发布,它描绘了人体细胞内的复杂分子,以及将食物转化为能量的过程。
BioVisions' most recent animation, called "Powering the cell: Mitochondria," was released in October. It delves inside the complex molecules that reside in our cells and convert food into energy.
BioVisions小组最近的一部名为《细胞动力厂:线粒体》(Poweringthe Cell: Mitochondria)的动画视频已于十月份发布,它描绘了人体细胞内的复杂分子,以及将食物转化为能量的过程。
BioVisions' most recent animation, called "Powering the cell: Mitochondria," was released in October.It delves inside the complex molecules that reside in our cells and convert food into energy.
运动捕获技术可以记录人体关节运动的细节,是当前最有前景的计算机动画技术。
Motion capture technique, which can record the details of human joint motions, is a promising computer animation technique.
要生成高质量的人体运动动画或设计相关算法都是很困难的。
It's very difficult to produce high quality human motion animation or design related algorithms.
中间目标是产生一个系统,它基于人体面部的视频输入,能实时产生人面的3D模型动画。
The intermediate goal is to produce a system that can animate a 3D model of a human face in realtime, based on video input of a subject's face.
如何为虚拟人物角色创建逼真、自然的人体运动,一直是计算机动画、虚拟现实和人机交互等许多研究领域的重要课题。
It is an important research topic in the areas of computer animation, virtual realism and human interaction to create realistic and natural human motions for virtual human characters.
本文研究增强人体关节动画中运动细节描述的关键帧调整和插值方法。
This paper researches method of key frame editing and interpolation for human animation motion detail enhancement.
针对人脸动画的研究也是方兴未艾,它涉及到人体生理学、心理学、艺术、计算机图形学和视觉等等多个学科。
The rapid and important progress is being made on the research of facial animation, which involves a lot of disciplines such as physiology, psychology, art, computer graphics and computer vision.
在现有人体骨骼动画的制作过程中,动画师必需手工标定人体各主要关节点位置及人体骨架每一关键帧的姿态,工作量巨大。
Animating an articulated three dimensional human model currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface.
人体骨骼动画技术是虚拟人物建模中的研究重点。
Animating human bodies becomes one of the most active research fields in virtual human modeling.
介绍了几种基于人体模型的动画技术,为人体模型的动画模拟提供一条新思路。
Some kinds of computer animated-drawing technology ba sed on human-body model are introduced. It offers a new thinking for the analog ue animated-drawing of the human-body model.
实验结果证明,本文方法与传统的方法相比,大量减少了计算,完全可以实现随人体运动的交互式服装实时动画。
The experimental results show that the computational complexity reduce rapidly and the movement of interactive garment can be simulated in real-time.
实验结果证明,本文方法与传统的方法相比,大量减少了计算,完全可以实现随人体运动的交互式服装实时动画。
The experimental results show that the computational complexity reduce rapidly and the movement of interactive garment can be simulated in real-time.
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