提出了一种基于标记点过程模型的交互式道路网提取算法。
An interactive algorithm based on marked point process for extracting road network is proposed.
基于这种思想,提出一种多模态视频检索模型以及相应的手动式搜索和交互式搜索的算法方案。
We propose a multimodal retrieval model in this paper and introduce the corresponding algorithms of manual search and interactive search.
本文提出了一个基于反向矩阵的最大频集的交互式挖掘算法。
In this paper, an algorithm based on inverted matrix for interactive mining is proposed.
针对交互式多模型(IMM),提出一种自适应跟踪数据率的算法。
An adaptive tracking data rate algorithm based on interactive multi-model (IMM) is proposed.
交互式划分系统体现了SOC - CDE环境基于平台设计的特点,并且充分利用了算法级设计规划提供的结果。
The interactive partitioning system embody the platform based design character of SOC-CDE environment, and make good use of the design programming result in algorithm level.
本文讨论了交互式图形辅助露在开采计划设计过程中所遇到的大面积采剥区域填充的算法。
This paper discusses some area-fill algorithms emerged from the interactive microcomputer aided design for open pit planning.
为获得更精确的重建结果,提出了一种改进的交互式医学图像分割算法;
To obtain the more accurate results, an interactive image segmentation algorithm is presented.
本文提出基于期望系统噪声模型的自适应交互式多模型(IMM)算法。
An interacting multiple model (IMM) adaptive filtering algorithm based on expected system noise model was presented.
图形的交互式编辑部分主要研究了图元的拾取算法和使用变换矩阵实现对图元的旋转、比例缩放和平移等二维变换。
As for the interactive graphic editing, the article mainly focuses on graphic element collect algorithm and two-dimension transformation such as rotation, scale and translation using convert matrix.
针对交互式多模型(IMM)算法中模型集的设计问题,提出一种模型集设计方法。
Focusing on the design of the model set for the interacting multiple model (IMM) algorithm, a model set design method is proposed.
交互式体绘制算法基于一个新的可视化模型。
An interactive volume rendering algorithm is presented which is based on a novel optical visualization model.
这种算法是快速和近匀称(除了在低比特率方面)的,这使它适于实时交互式多媒体应用。
This algorithm is fast and near symmetric (except in very low bit rates), which makes it suitable for real-time interactive multimedia applications.
对于交互式遗传算法的问题,即缺乏评价的一种方法测量的不确定性的方法,方法与灰度级的离散健身提出来处理这个问题。
For the problem that interactive genetic algorithms lack a way of measuring the uncertainty of evaluation, a method with grey level for discrete fitness is proposed to deal with this problem.
将多智能体技术应用于交互式进化计算领域,提出一种新的交互式多智能体进化算法。
By introducing multi-agent technique into the domain of interactive evolutionary computation, a new interactive multi-agent evolutionary algorithm (IMAGA) was developed.
交互式的初始匹配过程决定后续算法的变量范围,精确匹配确定测量数据与曲面的最佳匹配姿态。
The rough matching decided the variable range of the follow-up algorithms, whereupon the accurate matching acquird the optimal location.
对用户呈交的交互式查询,用此算法可在很短的时间内产生查询处理策略,并可获得很短响应时间。
The algorithm will produce a strategy to process interactive queries submitted by users in a short time and response quickly.
在充分利用信息处理中心的人工情报和其它信息源数据的基础上,提出了基于证据理论的交互式二级融合算法。
An interactive algorithm of two-level data fusion based on evidence theory is presented. Different information-source data received by the data fusion system are classified in detail.
ROAM算法就是通过采用分解和合并方法实时地调整三角形网格,能交互式地实现观察依赖、局部可调整的地形网格化处理,生成多分辨率的地形模型。
ROAM method adopts split and merge operations to adjust triangle meshes, can interactively perform view-dependent, locally-adaptive terrain meshing and can construct multiresolution terrain model.
探讨了一种利用单个观测站对机动辐射源目标进行无源定位与跟踪的交互式多模型(IMM)算法。
The Interacting Multiple-Model (IMM) algorithm for passive localization of maneuvering emitter by mono-static is discussed in this paper.
提出了一种基于交互式遗传算法的图像检索模型。
基于目前团体签名的实际需要及数字签名的研究,结合交互式零知识证明的概念,提出了一种新的门限数字签名算法。
A new threshold digital signature using the research result about the digital signature with zero knowledge proof was proposed in this paper.
在交互式多模型算法中引入神经网络算法以改进目标跟踪的精度。
The interacting multiple model(IMM) algorithm has been shown to be one of the most effective estimation algorithms in the field of maneuvering target tracking.
通过构造算法演示引擎、可以实现交互式的算法动态演示。
Interactive algorithm animation can be implemented by constructing algorithm animation engine.
近年来各国研究者对交互式多模型算法的研究重点主要集中于对模型、滤波算法以及数据融合技术等方面的改进。
In recent years, the research points of all researchers in countries mainly centralize on improvement of the model, filtering algorithm and data fusion technology aspects.
研究了一种计算机辅助的交互式尺寸链自动生成方法和基于惩罚函数法的公差遗传优化算法,编制了相应的软件。
This paper presents a computer-aided method of automatic generation of dimension chains and penalty function-based tolerance genetic optimization, and the corresponding software has been developed.
研究了一种计算机辅助的交互式尺寸链自动生成方法和基于惩罚函数法的公差遗传优化算法,编制了相应的软件。
This paper presents a computer-aided method of automatic generation of dimension chains and penalty function-based tolerance genetic optimization, and the corresponding software has been developed.
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