算法首先对原始三角网格构造一个累进网格,把三角网格简化成最简单的形式,四面体。
The algorithm first construct a progressive mesh based on the source mesh and change the mesh into the simplest form, tetrahedron.
为了提高网格简化后的三角形质量,提出了一种新的基于顶点局部多项式曲面拟合的三角网格简化算法。
To enhance the triangle quality of the simplified mesh, a novel triangular mesh simplification algorithm based on local polynomial fitting surface of vertices was proposed.
给出了一种基于三角形内角加权和二次误差度量的三角形折叠算法来简化三角网格模型。
A triangle collapse algorithm is presented, which is based on internal angles weighted and quadric error metrics to simplify mesh models.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
对于网格模型简化问题,本文提出了一种基于网格顶点曲率加权该顶点邻接三角形面积的顶点删除简化算法。
This algorithm removes vertices of the mesh according to the curvature of the vertex weighted by the area of the triangles which are adjacent to that vertex.
通过定义三角网格模型中的两个以公共边相连的三角形构成一个空间四边形,提出了一种新的基于这种空间四边形折叠的网格简化算法。
This paper presents a method to define the quadrangle in the triangle mesh and puts forward a new mesh simplification algorithm based on quadrangle collapse.
摘要:提出从整体上考虑三角网格模型的简化误差的方法。
Absrtact: Propose a method to evaluate the overall simplification error of triangular meshes.
坐标转换简化为投影点与投影平面均匀三角网格之间的空间关系。
The coordinate transformation can deduce to locate a point into the evenly triangle network.
并对其生成的表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化,提高了表面模型的绘制速度。
Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.
针对海量流形三角网格数据,提出了基于网格简化技术与调和映射算法的四边形网格生成新方法——映射法。
A novel method of quadrilateral partition on cloudy manifold triangular meshes is presented, which is based on algorithms of mesh simplification and harmonic mapping.
针对海量流形三角网格数据,提出了基于网格简化技术与调和映射算法的四边形网格生成新方法——映射法。
A novel method of quadrilateral partition on cloudy manifold triangular meshes is presented, which is based on algorithms of mesh simplification and harmonic mapping.
应用推荐