她的女性人物和幻想为主题的形象出现液,梦幻般的,崇高,风景如画,有自然主义,或“古典绘画”质量是不是经常在三维渲染中。
Her female characters and fantasy-themed images appear fluid, dreamy, sublime, picturesque and have a naturalism, or a "classical painting" quality that isn't often present in 3d renderings.
Silverlight5拥有许多新功能,包括:通过GPU渲染二维和三维图形、远程视频控制、P/Invoke支持、浏览器内的信任应用、更好的性能和工具。
Silverlight 5 has many new features, including: 2D and 3D graphics rendered via the GPU, remote video control, P/Invoke support, in-browser trusted applications, better performance and tools.
建立了KSFO机场的合成三维视景并完成了视景的渲染和漫游功能。
KSFO airport synthetic vision was established, and vision rendering and travel functions were realized.
你想成为更快和更多的高效建模和学习最新的技术,在三维建模、渲染和游戏的艺术吗?
Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, rendering and game art?
传统的工程动画都是以现有的三维软件为平台进行建模、获得渲染帧序列后,用流媒体文件来实现动画。
The traditional engineering animation is realized by building the model in 3d modeling software, and then by rendering to get serial frames to form a steam-media file.
在三维虚拟会议场景中,使用多重纹理和三角面片渲染的快速算法,保证了交互显示的实时性;
In the three-dimensional virtual conference scene, the use of multi-texture and triangle slice fleet arithmetic guarantees the real-time alternation display.
为了准确表现三维磁层的结构,提出了一种用直接体渲染技术对三维磁层粒子进行可视化的方法。
To present the structure of three-dimensional magnetosphere, the method of visualization of three-dimensional magnetosphere with the technique of direct volume rendering was promoted.
遮挡裁剪和应用层次细节模型是两种有效的三维复杂场景渲染加速算法。
Occlusion culling and LOD (Level of Details) both are effective techniques in accelerating the rendering process of 3d large scene.
并从三维造型的引入、运动的设计制作与编辑、赋材质和渲染输出四个方面对制作过程进行了阐述。
For 3D Studio MAX cartoon design and realization, it was discussed from four sections:importing three dimensions models, designing and editing motions, endowing material, rendering and exporting.
同时充分利用GPU的渲染功能,提高可视化的真实感和实时漫游的速率,实现了大规模三维地形的实时漫游。
Using the GPU rendering functions, improving the visual realism and real-time roaming rates, a large-scale 3d real-time terrain roaming is performed.
图形部分助攻非常早期的阶段,制作概念图,三维模型和照片真实渲染数字签名过的一道物理原型辅助设计。
The graphics section assists design from a very early stage by producing concept sketches, 3D models and photo-realistic renderings aiding digital sign-off alongside physical prototypes.
与视点相关的三维作战地形实时渲染技术一直是作战仿真领域的热点问题之一。
The technique of three-dimensional battle terrain's real-time rendering, which has relation with viewpoint, has long been one of the hotspots in the battle-simulating area.
根据数据获取、数据处理和数据渲染的流程,利用可视化软件包(VTK)实现了对雷达探测范围的三维显示。
According to the procedure of data gaining, data processing and data rendering, the 3D detection range of radar on specific electronic jamming environment was rendered via Visualization Toolkit (VTK).
学习如何建立对象,挤出形状,动画的模型和场景中的摄像机,将照明和材料,并渲染出完全实现三维动画。
Learn how to model objects, extrude shapes, animate the model and the camera in your scene, apply lighting and materials, and render out a fully realized 3d animation.
纹理映射技术的应用能增强三维场景绘制的真实感,并能提高三维场景的渲染速度。
The application of texture mapping technology can strengthen the reality and increase the rendering speed of the 3d scene.
在此基础上,建立和渲染整个无人机任务飞行的三维场景,使无人机的飞行环境贴近真实世界。
Based on this, it establishes and enriches the 3d scene, which makes the flight environment of the UAV like true world.
本文针对图形标准渲染管道的图形渲染效率和图形真实感,在直线扫描转换、三维线性变换的统一推导和透视校正方面进行了以下研究:1提出了直线扫描转换的一种快速算法。
Based on the standard graphics rendering pipeline, studies have been made in the areas of graphics rendering efficiency and realism: 1 a fast algorithm of line scan-conversion is presented.
结合三维模型化简和远程渲染技术提出了一种新的三维模型发布系统。
By combining 3d model simplification and remote rendering technology, a new 3d model publishing system was put forward.
生成的三维地形的渲染速度达到了20~30帧,基本上满足了实时显示的要求。
The rate of creating third-dimension terrain can reach 20~30 frames per second. This rate can satisfy basically the need of displaying quickly.
线渲染器是用于在三维空间绘制自由浮动的线。
The line renderer is used to draw free-floating lines in 3d space.
在三维系统中实时渲染二维图层是实现紧密型二三维结合GIS的关键。
Rendering 2d GIS layer in 3d environment is the key problem of realizing compact type of the two and three dimensional integration GIS system.
重点讨论了三维引擎总体结构框架设计、引擎内部模型数据管理、三维场景渲染、随机地形生成的算法、弹道仿真等技术的应用。
Special attention is given to the design of 3D engine, rendering of 3D scene, the algorithm of generating random fractal terrain, application of trajectory simulation.
重点讨论了三维引擎总体结构框架设计、引擎内部模型数据管理、三维场景渲染、随机地形生成的算法、弹道仿真等技术的应用。
Special attention is given to the design of 3D engine, rendering of 3D scene, the algorithm of generating random fractal terrain, application of trajectory simulation.
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