该文提出一种模拟绘画的三维几何纹理生成方法。
This paper proposes a novel approach based on simulating painting to generate 3d geometry texture.
采用了增加颜色、纹理、消隐、材质和光照技术来加强三维几何模型的真实感。
The models reality has been increased by applying color, texture, hidden-surface removal, material and lighting.
采用纹理映射方法把输入图像垂直映射到三维人脸几何模型上。
Using texture mapping method vertically maps the input image to 3D geometric human face model.
本文重点对几何形态建模、纹理映射建模等技术进行了较为详细的论述,并建成了“虚拟小区”三维视景模型。
This article discuses the technique of configuration modeling, texture mapping in detail, and build a 3-d model, named virtual block.
GIS学者在研究三维地形可视化和数字城市可视化时,普遍在地形、城市建筑物的几何模型上叠加了纹理。
The scholars in the GIS domain always add adding texture on geometry model of the 3D things in the study on the 3D terrain and the digital city.
GIS学者在研究三维地形可视化和数字城市可视化时,普遍在地形、城市建筑物的几何模型上叠加了纹理。
The scholars in the GIS domain always add adding texture on geometry model of the 3D things in the study on the 3D terrain and the digital city.
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