• You're not my brother, you impostor!

    不是兄弟,你是个骗子

    youdao

  • You're not my roommate, you impostor!

    不是室友,你是个骗子

    youdao

  • I am no impostorshe will say it; you shall hear it from the sweetest lips in England.

    不是骗子——这么的;英国甜的嘴里听到句话。

    youdao

  • And in the process you dispelled, at least in your own mind, the rumors that the Pilar on view in Cuba is an impostor, not Hemingway's actual boat.

    创作这本书时散布了这样传言至少脑海古巴供展览的“比拉号”只是一个仿冒品不是真正的海明威的那艘

    youdao

  • And you certainly wouldn't want to urge a child to model himself after an impostor!

    你们肯定希望小孩子一个骗子为榜样吧!

    youdao

  • This is obvious: if you view the object from a different Angle, the impostor needs to change to reflect your new viewpoint.

    显而易见的:如果一个不同角度观察对象时,视点替用特效需要改变反映新的视点。

    youdao

  • Even if you think you're encouraging interaction, it 'speaks to an underlying belief you may have that you're an impostor, and unqualified to be speaking on the matter', writes Melody.

    梅洛迪写道即使认为自己是在鼓励互动,“这句指向了你可能持有潜在观点——自己是个冒牌货,不够格这件事上发表意见。”

    youdao

  • You might have been an impostor.

    可能是个冒牌货。

    youdao

  • We've been betrayed. Voldemort knew you were being moved tonight. I had to make sure you weren't an impostor.

    我们出卖了伏地魔知道今晚离开证明不是假的。

    youdao

  • Surely, colonel, cried Lady Ingram, you would not encourage such a low impostor?

    当然不会怂恿这样一个低级骗子的吧?

    youdao

  • A first situation in which you should recreate your impostor texture is if the screen-space bounding rectangle changes size.

    第一情形屏幕空间的包围矩形改变大小的时候,需要重新创建视点替用特效纹理

    youdao

  • By responding to changes in distance, you can maintain an almost constant ratio between texels in the impostor image - ideally this ratio would be 1:1.

    距离变化的回应维持视点替用特效纹理纹素之间一个几乎恒定比率—比率的最佳理想应该是1:1。

    youdao

  • Now that you have the impostor texture ready for use, rendering it is simply a matter of placing a viewport-aligned Sprite where your 3d object used to be.

    既然使用视点替用特效纹理做了必要准备,在3d对象位置渲染一个对齐视窗的精灵应件很简单

    youdao

  • Now that you have the impostor texture ready for use, rendering it is simply a matter of placing a viewport-aligned Sprite where your 3d object used to be.

    既然使用视点替用特效纹理做了必要准备,在3d对象位置渲染一个对齐视窗的精灵应件很简单

    youdao

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