You're not my brother, you impostor!
你不是我的兄弟,你是个骗子!
You're not my roommate, you impostor!
你不是我的室友,你是个骗子!
I am no impostor—she will say it; you shall hear it from the sweetest lips in England.
我不是骗子——她会这么说的;你会从英国最甜的嘴里听到这句话。
And in the process you dispelled, at least in your own mind, the rumors that the Pilar on view in Cuba is an impostor, not Hemingway's actual boat.
在创作这本书时你散布了这样的传言,至少在你脑海中,古巴供展览的“比拉号”只是一个仿冒品,不是真正的海明威的那艘船。
And you certainly wouldn't want to urge a child to model himself after an impostor!
你们肯定不希望小孩子以一个骗子为榜样吧!
This is obvious: if you view the object from a different Angle, the impostor needs to change to reflect your new viewpoint.
这显而易见的:如果你从一个不同的角度观察对象时,视点替用特效需要改变以反映你新的视点。
Even if you think you're encouraging interaction, it 'speaks to an underlying belief you may have that you're an impostor, and unqualified to be speaking on the matter', writes Melody.
梅洛迪写道,即使你认为自己是在鼓励互动,“这句话指向了你可能持有的潜在观点——自己是个冒牌货,不够格在这件事上发表意见。”
You might have been an impostor.
你很可能是个冒牌货。
We've been betrayed. Voldemort knew you were being moved tonight. I had to make sure you weren't an impostor.
我们被出卖了。伏地魔知道你今晚要离开。我要证明你不是假的。
Surely, colonel, cried Lady Ingram, you would not encourage such a low impostor?
当然你是不会怂恿这样一个低级骗子的吧?
A first situation in which you should recreate your impostor texture is if the screen-space bounding rectangle changes size.
第一种情形是当你屏幕空间的包围矩形改变大小的时候,需要重新创建视点替用特效纹理。
By responding to changes in distance, you can maintain an almost constant ratio between texels in the impostor image - ideally this ratio would be 1:1.
对距离变化的回应是,你可维持视点替用特效纹理的纹素之间的一个几乎恒定的比率—比率的最佳理想值应该是1:1。
Now that you have the impostor texture ready for use, rendering it is simply a matter of placing a viewport-aligned Sprite where your 3d object used to be.
既然你已为使用视点替用特效纹理做了必要的准备,在你3d对象的位置渲染一个对齐视窗的精灵应是件很简单的事。
Now that you have the impostor texture ready for use, rendering it is simply a matter of placing a viewport-aligned Sprite where your 3d object used to be.
既然你已为使用视点替用特效纹理做了必要的准备,在你3d对象的位置渲染一个对齐视窗的精灵应是件很简单的事。
应用推荐