现在看y轴方向。
这是y方向。
It comes to a halt in the y direction.
什么时刻它会在y方向停止前进。
There is almost no acceleration in the y direction.
在y方向几乎,没有加速度。
What is the acceleration in the y direction at time zero?
那y方向上,0时刻的加速度是多少?
If you move in the y direction, it decreases at a constant rate.
如果你在y轴的方向上移动,函数值将匀速地减少。
Let's first decompose this force as we did before, in the y direction.
还是照惯例,把力分解到y方向。
Suppose A itself is the unit vector in the y direction B Then A dot B is what?
假设A是y方向上的,单位矢量,则是z方向上的单位矢量。,and,B,is,the,unit,vector,in,the,z,direction。,那A点B是多少呢?
The velocity in the y direction started off plus 133, -133 but now it is minus 133.
在y轴方向的速度,从+133开始,而现在是。
Since there is no acceleration in the y direction, the normal force must be also mg cosine theta.
既然在y方向上,没有加速度,法向力也等于mgcosθ
When cooling, the residual tensile stress in the Y direction in the middle of blade increased.
冷却时在叶片的中部y方向残余拉应力有较大增加。
There is no acceleration in the y direction, only in x direction when it starts moving, and that's why we split it.
在y方向上没有加速度,只有在x方向上移动时才有,这就是分解它的原因。
But if manipulator 2 does not change, or it moves in a -y direction (up), the image is made smaller or rotated.
但是如果操控器2不更改,或者它沿-Y方向(向上)移动,则该图像缩小或旋转。
in the minus y direction and there is a normal force in the plus y direction and these two exactly cancel each other.
,在y的负方向,那么也有一个常力,在y的正方向,这两个力互相抵消。
Such as DC motor with a combination of sensors, X direction and Y direction, such as a combination of linear motor.
例如直流电动机与传感器的组合,X方向与Y方向直线电动机的组合等。
The amount of the drift in X direction, Y direction and in spatial angle can be obtained through geometrical optics.
另外,利用几何光学方法得到了激光光束在X方向、Y方向以及空间立体角上的漂移大小。分析了引起光束漂移的原因。
Each drive circuit is connected to two lines or one line among three rows of light emitting elements formed in the Y direction.
各驱动电路与在y方向上形成的三行发光元件行中的两行或一行连接。
So if we visit those points, for instance here, then there is, mg of course, gravity, mg, if there is an object there in the y direction...
如果观察这些点,比如这个,那么那个,当然是等于重力,如果那里有个物体,在y方向。
the position of the highest point P we first ask ourselves the question from equation number four: 0 when is the velocity in the y direction zero?
为了找到最高点P的所在,我们首先得,解答我们刚才提出的问题:,究竟何时y方向上的速度减为?
OK, so, if I have a point, at any point, I can slice the graph of my function by two planes, one that's going along the x, one along the y direction.
如果我有一个点,任意一点,我可以用2个平面把函数图像切开,一个是沿x方向,一个沿y方向。
Now what I want to find,actually, V is what are these two vectors, let's call them U and V, that correspond to moving a bit in the x direction or in the y direction?
现在我实际上想知道的是,这两个向量是什么,我们称它们为,U和,两者对应的是x方向和y方向一点位移?
Radial (x direction and Z direction) vibration acceleration components are sensitive to the rotational speed, while axial (Y direction) vibration acceleration component is insensitive.
径向(X向和Z向)振动加速度分量对转速敏感,而轴向(Y向)振动加速度分量则不敏感。
So the consequence of my choosing this the direction in which y increases...
因此我的选择的结果,这个方向是y增长的方向。
So, the direction of the force is going to be that of x, y, z.
所以方向是。
Labels like Web 3.0, business driven architecture, and user centricity where empowerment of the end-user is a great subtle shift in this direction - or as Yahoo puts it - it's about y! Ou.
这些标签,诸如web3.0、业务驱动架构和给最终用户授权的用户中心(user Centricity),就是这个方向上的一个极为隐蔽的转变,又或象yahoo给它贴上的:y ! ou。
For velocity in the x, y, or z direction.
对于x,y,或z三个方向的速度。
Transform.postScale(float sx, float sy, float sz): Scales the 3D object in the x, y, and z direction.
postScale(floatsx, floatsy, floatsz):在x、y、z方向伸缩3D对象。
x Well, we know how to compute partial w over partial x y or partial w over partial y, which measure how w changes if I move in the direction of the x axis or in the direction of the y axis.
我们知道如何计算∂w/∂,或者∂w/∂,这衡量了我在x轴,或者y轴方向上移动时,w的变化。
And this is the direction, positive direction, of y.
这个方向,是y的正方向。
And this is the direction, positive direction, of y.
这个方向,是y的正方向。
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