Open Xcode and open the Organizer window (from the window menu).
打开xcode这个软件,打开配置选项(在“窗口”菜单中)。
You are now ready to create your first iPhone project using Xcode
现在,您已经准备好了使用Xcode创建您的第一个iPhone项目
This means being willing to write Objective-C code in the XCode IDE.
这意味着,你必须“愿意”在XCodeIDE中编写Objective - C代码。
The dialog in Figure 2 is used to set the name for the Xcode project.
图2中的对话框用于设置Xcode项目的名称。
After you give it a name, the XCode IDE builds the core application files.
您给应用程序命名之后,XCodeIDE会构建核心应用程序文件。
To build the library, an Xcode target for the library must first be created.
为了构建它,首先必须为这个库创建一个Xcode目标。
Xcode Instruments allocations - net allocations for created and living objects.
仪器分配——对已创建而且活跃的对象的净分配。
The XCode project file is updated according to the latest Unity project changes.
X Code项目文件根据最新的Unity项目变更进行更新。
Xcode 4.1 is a free download and what is actually downloaded is the Xcode installer.
Xcode 4.1是免费下载的,实际下载下来的是Xcode的安装程序。
Finally, Xcode needs to be configured with the source files to compile for liblber.a.
最后,需要给Xcode配置在构建liblber . a时要编译的源代码文件。
Using the Xcode interface, navigate the OpenLDAP source tree to the directory liblber.
在Xcode界面中,找到openldap源代码树中的liblber目录。
Note: if your project supports universal devices, Xcode will not prompt the above message.
注意:如果你的项目支持通用设备,Xcode则不会提示上述消息。
When I build the app, XCode prompts me about signing and the build finishes with no errors.
当我制作应用,Xcode提示我关于签名和生成完成没有错误。
I have created my distribution profile and I believe it's all hooked up correctly in XCode.
我创造我的分布,我相信这是所有连接正确在Xcode。
The most recent production version is XCode 3, and that's what I use for the screen captures here.
最新生产版本是XCode3,我这里的屏幕截图使用的就是这个版本。
Using the Xcode interface, navigate the OpenLDAP source tree to the directory libldap (see Figure 6).
在Xcode界面中,找到openldap源代码树中的libldap目录(见图6)。
Xcode - Dragged in same image twice and it is listed twice, why? Is deleting one of these images a risk?
拖在同一图像两次是列出两次,为什么?是删除这些图像之一的风险呢?
Append mode is supported only for the existing XCode projects generated with the same Unity iOS version.
追加模式仅支持现有的X code项目,带有有相同的UnityiOS版本生成。
Select Device (rather than Simulator) as the build target in the popup at the top left of the Xcode window.
选择设备(而不是模拟器),作为建设目标在弹出在左上方的Xcode窗口。
This is fairly normal for an Xcode installation and normally when you exit iTunes the installation continues.
对于X code的安装来说,这是非常正常的,当你退出itunes之后,安装过程就会正常地继续下去。
Now as the title of this post suggests Xcode 3 is not supported on Lion so it is finally time to wave it goodbye.
现在要说的是,就像这篇文章的标题所暗示的那样,Lion不支持Xcode3,因此这是最终要向它挥手说再见的时候了。
This can be accomplished by right-clicking on the file name from within Xcode and selecting rename from the menu.
改名的方法是在Xcode 中右键单击文件名并从菜单中选择rename。
Download the source code from the OpenLDAP project page and extract the tar file it into the Xcode project folder.
从openldap项目页面下载源代码并在Xcode项目文件夹中展开tar文件。
To make navigating the source tree for OpenLDAP easier, we will first import the source code into an Xcode project.
为了更方便地在openldap源代码树中移动,我们先把源代码导入到一个Xcode项目中。
Xcode needs to be configured to tell the preprocessor to search this directory when processing #include directives.
需要通过配置Xcode让预处理器在处理 #include 指令时搜索这个目录。
On the other hand if you are still using Xcode 3 only to avoid the Xcode 4 learning curve it is time to make the switch.
从另一方面来讲,如果你仍然在使用Xcode3只是为了免去Xcode4的学习曲线的话,那么是时候做出转变了。
The other more serious problem I had was that Xcode 4.1 crashed with an internal logic error whenever I tried to run it.
我遇到的一个更严重的问题是,无论何时只要我试着运行Xcode 4.1,它就会出现一个内部的逻辑错误,然后崩溃掉。
Since I am experimenting with the iOS 5 beta I also had the iTunes 10.5 ad Xcode 4.2 beta versions installed on my system.
由于我参加了iOS5beta版的实验,因此我的操作系统上还安装了iTunes 10.5和Xcode 4.2的beta版。
I just upgraded to XCODE 4.1, upgraded to OS Lion, had to replace my expired developer and distribution and team certificates.
我刚升级到Xcode 4.1,升级到OS的狮子,不得不更换我的过期的开发商和分布及团队证书。
The game runs correctly when launched from Xcode but crashes while loading the first level when launched manually on the device.
当从Xcode启动时游戏运行正常,但在启动时手动在设备上加载第一个关卡时发生崩溃。
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