每个程序都有一组独特的涉众,且因此有一组独特的适当的视点。
Each program has a unique set of stakeholders, and therefore a unique set of appropriate viewpoints.
哪个工程视点必须在系统建模和开发中被处理?
Which engineering viewpoints must be addressed in system modeling and development?
然而,如果系统涉及实际的硬件开发,那么,我们在更具体(低级)的模型级别上就的确需要硬件视点。
However, if the system involves actual hardware development, then we certainly do need a hardware viewpoint at the more specific (lower) model levels.
我们将首先从一个交互的视点观察使用步骤的命令的语法。
We will look at the syntax of commands with steps from an interactive point of view first.
我们还了解到特殊的视点也许不是在所有模型级别上都有用。
We have also learned that a particular viewpoint may not be useful at all model levels.
例如,在逻辑视点中,我们创建子系统来表示抽象的,高级的功能元素。
For example, in the Logical viewpoint, we create subsystems to represent abstract, high-level elements of functionality.
它们指导我们从结构上分解系统,从代表关注项的重要区域的多个视点来进行检测。
They direct us to decompose the system structurally, examining it from multiple viewpoints representing significant areas of concern.
使用单个“主摄像师”来控制所有站点的摄像机有助于在所有站点上保持一个统一的视点。
Use of a single "master cameraman" to control cameras at all sites helped to maintain a consistent viewpoint at all sites.
尽管如此,框架中的视点描述是有用的,因为它们可以使我们概括地谈论方法。
Nevertheless, the viewpoint descriptions in the framework are useful, because they enable us to talk about the approach in general terms.
带着非常宽泛的视点——“人们需要一种新的通讯方式”——会让你看到范围极广的一系列潜在解决方案,并不局限于网络。
Taking a very broad view - "people need a better way of communicating" - would open up an extremely wide range of potential solutions, not limited just to the web.
表3描述了框架中表示的实例视点。
Table 3 describes example viewpoints expressed in the framework.
视点使框架用户不仅可以分别地处理不同涉众的关注而且还可以维持一个下面设计的完整,一致的表示。
Viewpoints allow framework users not only to separately address different stakeholders' concerns but also to maintain an integrated, consistent representation of the underlying design.
根据我们所处视点不同,这些元素进行着变化。
These elements vary, depending on which viewpoint we are in.
随后的文章将集中在跨软硬件边界和多视点的需求的联合实现上。
Subsequent articles will focus on the joint realization of requirements crossing hardware and software boundaries and multiple viewpoints.
EA环境是全局性的,其视点是组织化的,而解决方案架构是具体到实现的。
The EA context is holistic and its perspective is organizational, while the solution architecture is implementation-specific.
企业架构规程实际上与解决方案架构规程涉及同样的主题,但是视点不同,并且所处环境明显不同。
The enterprise architecture discipline touches on virtually all the same subjects as the solution architecture discipline, but from a different perspective and in a distinctly different context.
按游戏界的行话,《荣誉勋章》是第一人称射击游戏,意思是玩家从他们控制的角色的视点进行游戏。
In the argot of video games, Medal of Honor is a first-person shooter, meaning that players see the action from the viewpoint of the characters they control.
它使你能够在日益增多的跨多个工程视点的更详细的特异性层次上,对复杂系统进行建模。
It enables you to model complex systems at progressively more detailed levels of specificity across multiple engineering viewpoints.
表1显示了RUP - SE的典型系统建模视点,还有特定模型级别所产生的开发工件范例。
Table 1 shows RUP-SE's typical system modeling viewpoints, as well as sample development artifacts produced for specific model levels.
现在,至少,从美国的视点来看,他们的美元购买行为是一个纯粹的坏事情。
For now, at least, their dollar purchases are an unalloyed bad thing from America's point of view.
视点是处理程序涉众需求的机制。
Viewpoints are mechanisms to address program stakeholders' needs.
在物理视点中,我们创建地点来表示功能分布的位置。
In the Physical viewpoint, we create localities to represent the places in which functionality is distributed.
虽然框架不可能识别每个程序中所需的独特视点,但是它提供了可以简化个别程序需求的一般化视点描述。
Although the framework cannot possibly identify the unique viewpoints required for every program, it does provide general viewpoint descriptions that can be tailored to individual program needs.
内森·贾德尔斯是《环球视点》编辑。
设计元素的通用集被用于不同的相关工程视点。
A common set of design elements is used across the various pertinent engineering viewpoints.
带着非常受限的视点——“人们在使用email通讯时有困难”——会使你得出一个非常具体的方案。
Taking a very narrow view - "people have problems communicating using email" - would lead to a very specific solution.
RUPSE体系结构框架中的视点
表3:RUPSE体系结构框架中的实例视点。
Table 3: Example viewpoints in the RUP SE architecture framework.
或者设置局部变量然后使用xsl:for - each来为内部计算改变视点。
Alternately, you set the local variable and used XSL: for-each to change the point of view for an inner calculation.
与考虑中的系统相关的视点(并且只有这些视点)可以被指定,还有在每个单元或视图中被产生出的关键工件。
The viewpoints pertinent to the system under consideration (and only those viewpoints) can be specified, along with the key artifacts to be produced in each cell or view.
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