但是,虚拟角色的动作和面部表情一旦可以由演员控制,影片在真实性和观众参与方面就可以实现大幅度跃升。
But there is a huge leap in realism and audience engagement when virtual characters' movements and facial expressions can be controlled by actors.
演员们被安置到虚拟的世界中,道具、服装和布景都是画出来而非制造出来的,这可能会使一些人工作不保,但是莱特瑞认为这更有可能带来劳动力的转移。
As actors are transported into virtual worlds where props, costumes and sets are drawn rather than built, there is the potential for job losses, but Mr Letteri thinks job transfers are more likely.
使这成为可能的技术就叫做“表演捕捉”,实际上就是用演员的表演来控制虚拟的木偶。
The technology that makes this possible-in effect, using the performance of an actor as a means of operating a virtual puppet-is called "performance capture".
但是,视觉效果艺术家们同意,即便改进了技术,在虚拟世界创造的潜力还是不能取代真人演员在电影中演绎一个人物。
But visual effects artists agree, even with improved technology and the potential to create anything in the virtual world, there is no replacement for a real actor interpreting a character in a movie.
这个过程让他举行一个“虚拟”的摄像头,它指向的演员,并视它为实时的企业管治,并确保他们人物,他得到了正确的投篮。
This process allowed him to hold a "virtual" camera, point it at the actors, and see them as their CG characters in real-time and make sure he got the right shots.
这使他的卡梅隆使用虚拟生产工具集,而拍摄现场行动,是一个演员,谁可以去看他们的表演非常士气的助推器。
This allowed Cameron to use his virtual production toolset while shooting live-action and was a great morale booster for the actors, who could see their performances in context.
这项技术把计算机制作的虚拟三维场景作为背景,并与电视摄像机拍摄的演员图象复合起来作图象输出。
It utilizes 3d virtual scene made by computers as background and combines it with the foreground images of actors in studio in real time.
此外,船员不得不接受的射击在绿色屏幕前演员,后来啮合无缝三维虚拟世界的行动耗时的过程。
In addition, the crew had to undergo the time-consuming process of shooting actors in front of a green screen and subsequently meshing their actions seamlessly into the 3d virtual worlds.
在这部影片中,演员被是存在于一个虚拟世界但逼真得几乎触手可及的幻想人物。
In much of this film, however, they've been figures that inhabit a world just beyond our reach.
利用动作捕捉技术记录舞蹈演员的表演,根据获取的动作数据,采用骨骼蒙皮动画的方式进行实时虚拟舞蹈的展示。
We use motion capture technique to record actors' original performance and implement skeleton animation for real-time virtual dance exhibition.
利用动作捕捉技术记录舞蹈演员的表演,根据获取的动作数据,采用骨骼蒙皮动画的方式进行实时虚拟舞蹈的展示。
We use motion capture technique to record actors' original performance and implement skeleton animation for real-time virtual dance exhibition.
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