在VR中代表用户的身体的虚拟化身可以说是有利有弊。
A virtual avatar representing the user's body in VR can have pros and cons.
这种眼镜,借助计算机能创造出3d的效果,即虚拟化身。
The subjects saw the cameras view of their back on screens in the goggles, computer enhanced to create a 3d virtual version or avatar.
因此也许你在设计你的虚拟化身的时候不要设计得太奇怪会有好处。
So it probably pays not to be too fanciful when designing your avatar.
人们真的是不可能长出尾巴来或是飞天,但他们全是网络上的虚拟化身。
People aren't really growing tails or flying, but their avatars are.
图形动画系统:我们的动画系统非常灵活有效(比们竞争公司的要快5倍)您可以在同一个时间运作数百个虚拟化身。
Animation system: Our graph based animation is very flexible and efficient (5x faster than some competitors). It is capable of handling hundreds of visible characters at the same time.
布兰科博士并没有轻敲他的志愿者们,而是用油漆刷触摸着他们;与此同时,电脑也用虚拟油漆刷触摸着人形化身。
Instead of tapping his volunteers, Dr Blanke stroked them with a paintbrush while, at the same time, the computer "stroked" the avatar with a virtual brush.
虚拟世界中的化身可以采取操作并将操作发送到真实世界中,并且可以直接将操作应用于真实系统。
Actions could be taken by an avatar in the virtual world and sent into the real world and be directly applied to the real system.
这个化身游走在这个想象的世界里碰到形形色色的人们 参加社交活动用游戏中的虚拟货币购置土地和房屋开创他们的事业。
This avatar can move around the imagined world, meet people, socialise, buy land and property with the game's virtual currency and set up businesses.
第二人生是美国公司Linden实验室开发的一款游戏玩家可以创造一个虚拟的另一个我也就是一个化身。
The brainchild of American company Linden Lab, Second Life players can create a virtual alter ego, an avatar.
即将呈现的功能会有:出自Netflix与HuluPlus的内容,以及为微软3千万xbox Live订户而推出的纯化身虚拟世界。
Among the forthcoming features: content from Netflix and Hulu Plus, as well as avatars-only virtual worlds for Microsoft's 30 million Xbox Live subscribers.
如果化身是和真人大小一致(不管这个化身是否代表志愿者)并且油漆刷与虚拟刷的动作为不同步,回到原位对志愿者来说也很容易。
It was also easy if the avatar had been humanlike (whether representing the volunteer or not) and the stroking had been asynchronous.
分布式虚拟环境在划分区域后,区域边界附近的化身不能实时交换动态信息。
Avatars near the boundary can't interact with each other after distributed virtual environment has divided up some sub-regions.
分布式虚拟环境在划分区域后,区域边界附近的化身不能实时交换动态信息。
Avatars near the boundary can't interact with each other after distributed virtual environment has divided up some sub-regions.
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