• 部分原因是观众可能会觉得虚拟人物很吓人。

    This is partly because of the risk that viewers find virtual humans scary.

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  • UneeQ 数字虚拟人的表面之下是什么?

    What lies beneath UneeQ's digital humans?

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  • 这是作家创造的一个虚拟人物。

    Thes is a fictitious figure created by the writer.

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  • 近年来,虚拟人生已经对现实世界产生影响。

    In recent years, virtual lives have had consequences in the real world.

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  • 数字化虚拟人体数据集的开发及应用前景。

    The exploitation and application prospect of digitized virtual human.

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  • 虚拟人力资源是战略人力资源的一个新概念。

    Virtual human resource is a new concept of strategic human resource management.

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  • 皮肤变形是虚拟人合成研究领域的重要研究方向之一。

    Skin deformation is one of the most important problems in virtual human modeling.

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  • 同样,交互虚拟人也需要有恰如其分的表达情感的能力。

    Similarly, appropriately timed and clearly expressed emotion is a central required for believable interactive virtual humans.

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  • 虚拟人的运动生成及控制是虚拟人技术的重要研究方向。

    The motion generation and control techniques are one of the most significant aspects of virtual human technology.

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  • 三维虚拟人技术为解决这些问题提供了新方法,新途径。

    The three-dimension virtual human technology offers a new way for solving these problems.

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  • “实际上,我与虚拟人是以“我问,他答”的方式来进行交流互动的。”

    I actually interact with virtual humans in terms of asking them questions and they're responding.

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  • 虚拟人已经出现多年,甚至还曾用来向男性传达年经女孩所承受的压力。

    Virtual humans have been around for many years, even being used as a way to teach men about the pressures of being a young girl.

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  • 在你去到演播室演绎自己的风格之前定制你中意风格的虚拟人物。

    Customize your Sim giving the style you want before you go into the studio to create your own tubes.

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  • 彩色冰冻切片图像的分割是数字虚拟人项目最为关键和基础的部分。

    The segmentation of color cryo-section images is the key and foundational step in the Virtual Human Project.

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  • 在解决空间一致性问题方面进行了虚拟人体驱动和人体跟踪方法研究。

    In regard of solving space consistency, an approach for virtual driving and tracking of human motion is studied.

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  • 目的:研究数字化虚拟人体肝脏数据集图像中肝脏及肝脏管道结构特征。

    AIM: to study the morphological features of the hepatic sectional anatomy of digitized virtual human database.

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  • 第二人生企业为用户提供了更多安全保障,并对虚拟人物社区进行了升级。

    The Second Life Enterprise environment provides users an added layer of security and the ability to scale an avatar community.

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  • 用户登录并拥有个人资料页,可以上传自己的个人图片,或者虚拟人物。

    Users log in and have a profile page, can upload their profile picture or use an avatar.

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  • 虚拟人际关系能对人的精神幸福和真实生活中的人际关系产生深远影响,他表示。

    Virtual interpersonal relationships can have a significant impact on people's mental well-being and relationships in real life, he said.

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  • 它通过用户的真实货币买其虚拟物品(虚拟人物的衣服,在线游戏的装备)而赚钱。

    The firm makes most of its money by selling virtual goods (a dress for an avatar, a weapon in an online game) for play money that users buy with real cash.

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  • 在智能化虚拟人自主行为模型的研究过程中,感知功能是建立虚拟人行为模型的基础。

    The perceptive function is the foundation of virtual human behavior modeling in the research of the intelligent virtual human autonomous behavior model.

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  • 研究人员把捕捉到的数据通过电脑制作了一个虚拟人物,它没有长相,也看不出性别。

    The motion-capture data were used to animate a humanoid avatar that was featureless and gender-neutral.

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  • 特定的动作可以被翻译成电脑命令,对Kinect来说,用来控制屏幕上的虚拟人偶。

    Certain motions can be translated into computer commands or, in the case of Kinect, used to control an on-screen avatar.

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  • 大多数人想到朋友、邻居或是同事,仅少数人(25%的加拿大男人)会联想到虚拟人物。

    The majority of folks think about friends, neighbors, or co-workers, while a slightly smaller percentage (25% of Canadian men) prefer fantasizing about imaginary characters.

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  • 导演邓肯富有创造力的故事线,让非玩家的普通观众也能感受到游戏虚拟人物的真情实感。

    Duncan's creative storytelling enables regular moviegoers to feel that the game's virtual characters have hearts.

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  • 游戏中的虚拟人物,我们称作Sims,他们说的语言我们称之为模拟语(Simlish)。

    The simulated people in the game, dubbed Sims, speak a language dubbed Simlish.

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  • 动作游戏玩家获取答案的速度要快25%(也就是比玩虚拟人生的人快),但正确率和他们一样。

    The action gamers were up to 25% faster at coming to a conclusion and they answered just as many questions correctly.

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  • 本文以四元数、递归动力学和优化控制为基础,提出了一种基于力矩优化的虚拟人运动控制算法。

    This paper presents a motion control algorithm for virtual human based on torque optimization. The algorithm is founded on the use of quaternion, recursive dynamics and optimal control.

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  • 这些网上世界不需要广告宣传,主要靠销售虚拟物品来盈利,比如用于装扮虚拟人或个人房间的物品。

    Not a hit with advertisers, these online worlds earn most of their money from the sale of virtual goods, such as items to spruce up an avatar or a private room.

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  • 这些网上世界不需要广告宣传,主要靠销售虚拟物品来盈利,比如用于装扮虚拟人或个人房间的物品。

    Not a hit with advertisers, these online worlds earn most of their money from the sale of virtual goods, such as items to spruce up an avatar or a private room.

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