• 纹理数据脚本是否可读

    Is texture data readable from scripts.

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  • 最后通过存储效率分析说明了该技术处理纹理数据有效性

    Finally, the effectiveness of Cliptexture in handling much larger texture is proved by analyzing the storage efficiency.

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  • 纹理数据数据中的参考信息进行比较,确定个体识别

    The texture data is compared to reference information in a database to determine the identity of an individual.

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  • 首次提出基于多分辨率渐进层提取地形模型纹理数据建立渐进传输方法

    The method of constructing and progressively transmitting 3D terrain texture data based on multi-resolution progressive layers is put forward for the first time.

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  • 同时提出时空结合MAD预测模型一种更加灵活纹理数据的预测方法

    Furthermore, a novel rate control scheme named Spatio-Temporal MAD prediction model is presented, and a more flexible non-texture prediction scheme is derived.

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  • 使用内存映射文件技术多线程调度技术,用于管理调度大数据量地形数据纹理数据

    Using Memory Map File and Multi-thread dispatch technology, to manage and dispatch large terrain data and texture data.

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  • 一种掌纹识别方法,包括:分析来自手掌图像区域利用区域获得皮肤表面纹理数据

    A method of palmprint identification includes analyzing an area from an image of a palm to obtain texture data for the skin surface with the area.

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  • 为了解决单张高分辨率纹理映射问题我们利用纹理绘制中的连贯性纹理数据组织结构

    Exploiting the frame coherence, we construct the texture data as quadtree, and integrated with geometry quadtree, which handle the problem of large texture in real-time.

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  • 算法使用纹理数据大小受到硬件容量浮点数精度的限制并且运行效率使用普通纹理相差不大。

    The dimension of texture is only restricted by hard storage capacity and floating point bit depth, while the efficiency is comparable to small size hardware texturing.

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  • 本文在金字塔塔模型基础上,运用面向对象思想,设计了多分辨率纹理数据生成方案,对流程进行了具体实现,对一些相关技术进行了讨论

    In the base of pyramid model, this paper designed a new method for the genegration of multi-resolution texture with OOP. Some related problems are also discussed in this paper.

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  • 主要是由于游戏营造3D体验其它应用程序需要数据——很多很多数据——来显示复杂精细纹理造型

    Mostly because creating a 3D experiencein games and other applications requires data -- lots and lots of data -- todisplay intricate textures and shapes.

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  • 一个大型数据(称为资产服务器)存储每个3d模型纹理角色其他资产详细信息

    A large database (known as the asset Server) holds the details of every 3d model, texture, avatar, or other asset.

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  • 保存数据访问时,默认情况下所有支持文件(项目符号背景纹理图形)组织支持文件夹中

    When you save a data access page, all supporting files - such as bullets, background textures, and graphics - are, by default, organized in a supporting folder.

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  • 评估时间当前时间的偏移确定并且偏移由相应纹理标记中的用户数据条目确定。

    The evaluation time is determined by an offset from the current time and this offset is determined by a user data entry in the respective texture tag.

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  • 两个摄像机对同一坐标系(全局坐标系)标定基础上,提出了距离数据纹理融合方法

    A new method for merge of range data and texture based on calibrating two cameras in a world coordinate system is proposed.

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  • 利用已配两种传感器数据,提取建筑物框架映射纹理生成三维模型。

    The framework of the building and the texture are created from the aligned data sets.

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  • 计算机分析数据并提取出物体区域边界颜色纹理信息

    The computer analyzes the data and extracts such image information as edges, regions, boundaries, colors and textures of the objects in the image.

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  • 视频数据除了具有图像一样空间特性外(颜色边缘纹理等),具有时序特性,即视频中存在运动信息

    A video sequence possesses not only spatial properties like images, such as color, edge, texture, but also temporal properties, namely, the motion information.

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  • 基于局部整体相关性基图象纹理连续性,已知象元进行迭代拟合,同时修复多点缺损数据

    Based upon texture feature and whole interrelation of, pixels in local region, an iterative algorithms of approximation to known pixels was performed to restore the damaged data.

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  • 实验数据基础上,工件表面纹理图像特征参数进行提取提出采用相对距离作为刀具磨损程度评价指标

    Using the experimental data, feature parameters of workpiece surface texture images were extracted. Relative distance was presented to evaluate the wear degree of cutting tools.

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  • 此外可以通过图像纹理格式几何数据生成纹理

    Textures can also be generated by "baking" geometric data into image texture format.

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  • 硬件纹理加速体重建算法基础提出两种模拟三维数据切割方法:利用深度缓存实现利用离散距离实现。

    Based on hardware-accelerated texture-based volume rendering algorithm, this paper proposed two methods for volume cutting, which are based on either depth buffer or discrete distance field.

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  • 高分辨率卫星影像包含着地表目标丰富形状结构纹理信息,使成为城市研究重要数据

    High-resolution satellite image provides abundant shape structure and texture information of landscape objects and it becomes important data source in field of city research.

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  • 介绍一种利用较小存储空间计算时间,实现大面积网格数据上动态纹理方法

    The article describes a method in which it is easy to automatically paste textures in a large area of girding data by using a smaller memory space and calculating space.

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  • 借助数据挖掘方法图像中的应用,提出一种利用图像结合模式匹配纹理特征进行挖掘的思路

    According to the method of data mining using in the image, this paper proposed a new approach based on image degradation and unit pattern matching to mine texture feature.

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  • 过特殊处理的等高线数据制成dem,采用两种模式将遥感影像这些DEM进行纹理映射,从而制作成大规模3d遥感影像。

    DEM data are divided into small blocks, and texture mapping of RS image with these DEM data is performed in two ways. Finally, the L3DRSI is created.

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  • 介绍一种基于点云数据生成距离影像而后引入对比度纹理辅助的点云数据建筑物快速提取方法。

    The range image is abstracted from the original data and then the height texture is used for assisting classification.

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  • 基于3d纹理直接绘制算法可以保证图像质量同时达到较好的交互性能,但由于纹理内存的限制大规模数据场的3d纹理直接体绘制比较困难。

    Direct volume rendering based 3d texture can guarantee image quality and reach interactive frame rates. Because of the restriction of texture memory, it is difficult to render large volume data.

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  • 着重研究解决数字摄影测量系统GIS虚拟现实系统之间数据接口问题,建模纹理制作虚拟环境生成等问题。

    The study is mainly focused on the system interface among digital photogrammetry, GIS and Virtual reality, 3D modeling, ; texture making and virtual environment design.

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  • 着重研究解决数字摄影测量系统GIS虚拟现实系统之间数据接口问题,建模纹理制作虚拟环境生成等问题。

    The study is mainly focused on the system interface among digital photogrammetry, GIS and Virtual reality, 3D modeling, ; texture making and virtual environment design.

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