• 传统的光线投射绘制算法具有可编程管线图形处理器GPU)上重新实现

    In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU).

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  • 实现基于图形处理器单步光线投射算法此基础上提出一种基于空间跳跃技术的光线投射算法,以实现加速。

    A single-pass ray-casting algorithm is developed based on GPU(graphics processing unit), and on the basis of this algorithm an accelerated algorithm is proposed based on space leaping technique.

    youdao

  • 最后处理后水体地层数据合并通过直接绘制光线投射算法有效地实现水声体数据三维可视化

    Finally, the processed water and seafloor data is combined, and then the visualization of SAS volume data is achieved by the ray casting algorithm of direct volume rendering.

    youdao

  • 最后处理后水体地层数据合并通过直接绘制光线投射算法有效地实现水声体数据三维可视化

    Finally, the processed water and seafloor data is combined, and then the visualization of SAS volume data is achieved by the ray casting algorithm of direct volume rendering.

    youdao

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