由于一个顶点只能有一条法线,所以你还要复制顶点。
Because one vertex can only have one normal, you must duplicate the vertices as well.
负向的外法线指向与正x轴相反的方向。
A negative face has an outward normal pointing in a direction opposite that of the positive x-axis.
这篇文章提出了公法线长度并推导出超前角的计算公式。
In this paper base tangent length is put forward and lead angle calculating formula is deduced.
当门栓完全朝锁定方向抛出并被扣住时,门栓对法线的投影最小。
The deadbolt when fully thrown in the locking direction and detained, shall have a minimum projection to the forend.
你有愈多的位置,就有愈多的法线。
一个三角形条带的外观。表面法线?或绕组?
Appearance of a triangle strip. Surface normals? Or windings?
导出带骨架层级的网格,法线,纹理和动画。
Export the mesh with the skeleton hierarchy, normals, textures and animation.
灯绘也包括光绘图象由法线框架外手持的光源。
The term light painting also encompasses images lit from outside the frame with hand-held light sources.
圆盘绕一个通过中心与法线方向倾斜的轴转动。
Circular disk was rotating about an axis tilted from the normal through the center.
我如何更新法线的云在pcl:视觉型的人吗?
PCL: How can I update the normals's cloud in PCL: : visualizer?
法线贴图和AO贴图都是别用在颜色贴图上的。
Both the normal map and the AO map will be used in creating the color map.
在散度定理中的约定是,将曲面的定向取为外法线的方向。
The convention in the divergence theorem is that we orient the surface with a normal vector pointing always outwards.
如果有多个法线,UV坐标或顶点颜色的顶点必须分割。
A vertex must be split if it has multiple normals, UV coordinates or vertex colors.
如果你想了解法线贴图如何被应用到你的纹理,选择此项。
Select this if you want to see how the normal map will be applied to your texture.
也称为索贝尔过滤。这会产生出比标准更清晰的法线贴图。
Also known as a Sobel filter. this generates normal maps that are sharper than Standard.
可使用法线计算光线后,还需要告诉M3 G您需要什么类型的光线。
After you can calculate lighting using the normals, you need to tell M3G what kind of light you want.
首先我们需要对每个三角形顶点法线,但如何实现这一目标?
At first we need to get normals for each triangle vertex, but how to achieve this?
法线贴图使用颜色来表述在其他方向的偏移,这使它更有效。
Normal mapping on the other hand uses colors to indicate directional offsets, making it far more efficient.
不过,技术并不是魔术,法线贴图并不会添加物体的轮廓细节。
However, this technique isn't magic — it can't add detail to the silhouette.
我们在做每一个纹理的时候都手动创建一个法线贴图和粗糙度贴图。
For every texture we made, we also manually created a normal map and a roughness map.
只要我们有了法线贴图,我们很容易使用法线去计算各个方向的光照。
Once we have a normal map, it's easy to use it to calculate lighting from different directions.
下面是一个例子从左到右依次是高分模型,低分模型和低分模型带有高分法线贴图。
Here's an example of a detailed model, a simple model, and the simple model with a normal map applied.
法线贴图中的红色通道编码了法线的左右轴,蓝色通道编码了垂直深度。
The red channel in a normal map encodes the left-right axis of normal blue channel encodes vertical depth.
图7b展示了如何为每边使用4条法线——共24条,从而创建棱角分明的边线。
Figure 7b shows how you can create hard edges by using 24 normals, 4 per side.
现在是时候开始烘培了,有趣的是并没有许多法线贴图烘培插件开发出来。
Then it's time to start baking, interestingly there aren't that many normal map baking plugins out there.
现在你应该理解了法线贴图是如何起作用的,不过,法线贴图是如何制作的?
So now you get the idea of what normal maps do... but how are they made?
Regan推测这个特殊数字的麻烦之处在于它是“最大的次法线双精度浮点数”。
Regan speculated that this particular number is troublesome because it is the "largest subnormal double-precision floating-point number."
基本渲染的结果是被屏幕内容填满的Z缓冲和带有法线和高光强度的渲染纹理。
Result of the base pass is Z buffer filled with scene contents and Render Texture with normals & specular power.
多项式线性评价方法充分利用统计理论,结合临床可科学评价实验方法线性程度。
The polynomial method can evaluate the linear degree of the laboratorial methods using statistical theory and considering clinical significance.
多项式线性评价方法充分利用统计理论,结合临床可科学评价实验方法线性程度。
The polynomial method can evaluate the linear degree of the laboratorial methods using statistical theory and considering clinical significance.
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