先祖觉醒可以被激流的暴击触发。
强化水盾可以被激流的暴击触发。
暴击率并不只是基于击中。
焰火之球?的暴击现在能正确地触发点燃。
Frostfire Orb now correctly triggers Ignite on critical hits.
恶魔战术:同时增加术士和宠物的暴击奖励。
Demonic Tactics: Increased the critical strike bonus for both the Warlock and pet.
征伐:将不再在暴击的时候增加两次额外伤害。
Crusade: No longer applies damage bonus twice to critical strikes.
免罪:这个技能治疗的部分将不再产生暴击效果。
Exoneration: The heal portion of this ability will no longer be capable of critically healing.
潮汐掌握:其暴击奖励现在正确的作用于大地护盾。
Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
由驱散魔法雕文的治疗暴击可以正确触发神谕之盾。
Critical heals from Glyph of Dispel Magic properly proc Divine Aegis.
所有审判法术被视为是远程攻击以此来计算暴击和命中。
All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit.
大地之盾:现在正确的使用萨满本身的暴击几率计算暴击。
Earth Shield: Now correctly USES the Shaman? S own spell critical strike chance to determine the chance of a critical heal.
如果暴击加成存在,我不知道我会有多喜欢深恶魔的天赋。
As far as crit scaling goes, I'm not sure how I like that being a deep Demonology only approach.
此外,这个天赋不会在队友打出暴击之后取消潜行者的吃喝。
In addition, it no longer cancels eating and drinking if a party member gains a critical strike while it is active.
强击光环铭文:现在使瞄准射击的暴击率提高而非提高攻击强度。
Glyph of Trueshot Aura: Now increases Aimed shot crit chance instead of increasing attack power bonus.
暴击治疗效果:当圣骑士的治疗造成暴击时候,它的治疗量会更高。
Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
大地之力铭文:替换为熔岩暴击,使你火舌武器的加成提高10%。
Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which increases the bonus from having Flametongue Weapon by 10%.
秘法活化:该效果变为被动不需法术暴击触发,自身的伤害加成不变。
Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged.
猫学派技巧每装备一件轻甲,暴击率增加25%,速攻伤害增加5%。
Cat School Techniques Each piece light armor increases critical hit damage by 25% and fast attack damage by 5%.
原先同时拥有近战和法术暴击等级的物品现在已统一合并为拥有暴击等级。
Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
更难的部分是那些细节选择,还不确定我是想要更多的暴击还是法术能量。
The harder part is the itemization , not sure if I'd want to get more crit or spell power.
圣言术:宁现在可以正确地给予牧师施放的治疗法术额外的25%的暴击。
Holy Word: Serenity now correctly grants healing spells cast by the priest an extra 25% chance to critically hit.
地狱英雄会提前知道他们默认的攻击是否为暴击,力量等级会增加暴击的伤害。
Inferno heroes know in advance whether their default attacks will be critical hits. Might increases the damage bonus of the critical hits.
如果目标身上有火焰震击的效果,熔岩冲击将消耗掉那个DOT,使其变成暴击。
If Flame Shock is on the target, Lava Burst will consume the Flame Shock, causing Lava Burst to critically hit.
天然完美:这个技能现在将不再在坐着时被暴击而触发。另外,它现在将被微秒天赋影响。
Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent.
元素掌握:重新设计。现在增加萨满的暴击率20%,持续30秒。冷却时间依然是3分钟。
Elemental Mastery: Redesigned. Now increases the Shaman's critical strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
粉身碎骨强击暴击几率增加2%,强击暴击伤害增加15%。肾上腺素毒素增加:+ 1%。
Crushing Blows Increases chance of landing a strong attack critical hit by 2% and strong attack critical hit damage by 15%.
元素掌握现在使你火焰,冰霜,自然伤害性法术暴击几率提高15%(从20%调低),持续15秒。
Elemental Mastery now gives your Fire, Frost, and Nature damage spells a 15% (down from 20%) increased critical strike chance for 15 SEC.
天赋激怒(狂怒)现在改为被暴击后增加造成的伤害3/6/9/12/15%,次数限制被移除。
Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
天赋激怒(狂怒)现在改为被暴击后增加造成的伤害3/6/9/12/15%,次数限制被移除。
Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
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