出于同样的原因,暗黑破坏神三的主要目标之一就是充实避难所,使其成为让你感觉身临其境的真实世界。
By that same token one of the main goals with Diablo III is to flesh out Sanctuary, to make it feel more like you're in this living and breathing world.
暗黑破坏神3的世界领先设计师开始了暗黑破坏神3的世界传说和环境美术栏目的讨论。
Leonard Boyarsky - Lead World Designer of Diablo III began the discussion panel for the Diablo III World Lore and Environment Art Panel.
游戏的世界为俯视横卷轴,类似经典的角色游戏“暗黑破坏神”。
The kind on the world in game opens sideways-from above, as in classical role games of type ?
游戏的世界为俯视横卷轴,类似经典的角色游戏“暗黑破坏神”。
The kind on the world in game opens sideways-from above, as in classical role games of type ?
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