• 添加要求在指令指针前存在构造函数的变量。

    Adding variables that require a constructor at a point before the instruction pointer.

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  • 从调用函数处返回指针后,将在指定的返回指令指针处恢复执行。

    Upon returning from the called function, execution will resume at the saved return-instruction pointer as specified.

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  • 从当前位置开始,将指令指针向前移动指定的元素个数。

    Moves the instruction pointer forward by the specified number of elements, starting at the current position.

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  • 获取当前设置的指令指针所指向的本机代码偏移量位置。

    Gets the native code offset location to which the instruction pointer is currently set.

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  • 其中最有关的信息是指令指针(EIP),就是故障指令的地址。

    The most relevant information here is the instruction pointer (EIP), the address of the faulty instruction.

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  • 这需要修改oprofile的内核代码来周期性地对SPU指令指针进行采样。

    This requires changes to the OProfile kernel code to sample the SPU instruction Pointers regularly.

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  • 无论何时从内存中取一个指令,指令指针都会经指令tlb的翻译后指向物理地址。

    Whenever an instruction is fetched from memory, the instruction pointer is translated via the instruction TLB into a physical address.

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  • 在调试信号时,需要查看的一些重要寄存器包括GPR、指令指针(NIP)、机器状态寄存器(MSR)、Trap、数据地址寄存器(DAR)等等。

    Important registers to look for when debugging through signals are the GPRs, instruction pointer (NIP), machine state register (MSR), trap, data address register (DAR), and so on.

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  • 对每一个非初始化堆指针存储,卡片标记算法可以只增加两到三个机器指令,并要求在小的收集时对所有脏卡片上的对象进行扫描。

    Card marking algorithms can add as little as two or three machine instructions per non-initializing heap pointer store, and entails scanning any objects on dirty CARDS at minor collection time.

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  • 模块结构包括用于指针的所有可能的回调挂钩,一些识别信息插槽,指令和内容处理名称的列表的指针。

    The module structure includes slots for Pointers to all the possible callback hooks, some identification information, and Pointers to lists of directives and content handler names.

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  • 模块结构包括用于指针的所有可能的回调挂钩,一些识别信息插槽,指令和内容处理名称的列表的指针。

    The module structure includes slots for Pointers to all the possible callback hooks, some identification information, and Pointers to lists of directives and content handler names.

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