添加要求在指令指针前存在构造函数的变量。
Adding variables that require a constructor at a point before the instruction pointer.
从调用函数处返回指针后,将在指定的返回指令指针处恢复执行。
Upon returning from the called function, execution will resume at the saved return-instruction pointer as specified.
从当前位置开始,将指令指针向前移动指定的元素个数。
Moves the instruction pointer forward by the specified number of elements, starting at the current position.
获取当前设置的指令指针所指向的本机代码偏移量位置。
Gets the native code offset location to which the instruction pointer is currently set.
其中最有关的信息是指令指针(EIP),就是故障指令的地址。
The most relevant information here is the instruction pointer (EIP), the address of the faulty instruction.
这需要修改oprofile的内核代码来周期性地对SPU指令指针进行采样。
This requires changes to the OProfile kernel code to sample the SPU instruction Pointers regularly.
无论何时从内存中取一个指令,指令指针都会经指令tlb的翻译后指向物理地址。
Whenever an instruction is fetched from memory, the instruction pointer is translated via the instruction TLB into a physical address.
本程序通过分析PE文件格式,将可执行文件的文件定位表重新定位,指向用户编写的DLL,然后指令指针返回正常调用位置。
The procedures by analyzing PE file format, the executable files repositioning positioning table, prepared by the user at DLL, and then returned to normal indicators directive calling location.
在调试信号时,需要查看的一些重要寄存器包括GPR、指令指针(NIP)、机器状态寄存器(MSR)、Trap、数据地址寄存器(DAR)等等。
Important registers to look for when debugging through signals are the GPRs, instruction pointer (NIP), machine state register (MSR), trap, data address register (DAR), and so on.
对每一个非初始化堆指针存储,卡片标记算法可以只增加两到三个机器指令,并要求在小的收集时对所有脏卡片上的对象进行扫描。
Card marking algorithms can add as little as two or three machine instructions per non-initializing heap pointer store, and entails scanning any objects on dirty CARDS at minor collection time.
有个塑料的指针,据信会按照魂灵的指令,在板上移动。
There was a plastic pointer that was supposed to move across the board at the behest of the spirits.
模块结构包括用于指针的所有可能的回调挂钩,一些识别信息插槽,指令和内容处理名称的列表的指针。
The module structure includes slots for Pointers to all the possible callback hooks, some identification information, and Pointers to lists of directives and content handler names.
模块结构包括用于指针的所有可能的回调挂钩,一些识别信息插槽,指令和内容处理名称的列表的指针。
The module structure includes slots for Pointers to all the possible callback hooks, some identification information, and Pointers to lists of directives and content handler names.
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