首先,我要创建一个抽象基类,用于表示我们要公开的服务。
To begin we create an abstract base class which represents the service we want to expose.
我对编译器进行了设置,所以我必须指定override注释,以便指明哪些方法要覆盖基类的方法。
I set up the compiler so I have to specify the override annotation so as to clarify which methods are overriding base class methods.
我将首先创建一个基类,用于容纳entity对象的一个实例。
I'll start by creating a base class that holds an instance of an Entity object.
在我结束对类型大小调整的讨论之前,我还希望提一下基类。
Before I conclude the discussion of the sizing of types, I also want to mention base classes.
我上面概述的这些类型的内容定制场景不仅对按钮控件有效,同样地对其他继承自ContentControl基类的其他控件也工作。
These types of content customization scenarios I outlined above work not just for Button controls, but likewise for all other controls that derive from the ContentControl base class.
我如何调用基类的方法从另一个方法时,它的重写?
How do I call a base class's own method from another method when it's overridden?
我有一个基类。我怎么叫正确的派生类的正确方法?
I have a base class. How do I call the right method for the right derived class?
现在,我米要调用基类的构造函数,而不是成员函数虚函数。
Now Im going to call virtual function from constructor of Base class rather than member function.
每一个项目,我只是从该基类的字体名称,创建一个名为字体对象,我绘制文本,恢复以前的字体,瞧。
Each item and I just retrieve the font name from the base class, create a font object with the name, I draw the text, restore the previous font and voila.
派生类的构造函数基类指针,我怎么指向基类的指针?
For a derived class with a constructor that takes a base class pointer, how do I refer to the base class pointer?
我如何在派生类中重写基类的属性字段?
How do I override a field in a base class with a property in a derived class?
这里的问题……为什么我不能写一个隐式操作符从基类派生类在c#中?。
The question here… Why can't I write an implicit operator from a Base class to a Derived class in C#?
如果我有一个对象的指针,转换到它的基类指针对象上,我能通过基类指针调用合适的成员函数。
If I have a pointer to an object cast to one of its base classes, I can call the correct member functions through the abstract base class.
我决定写个通用基类,把任何常用的需要的方法放到基类里。
I decided to give all my CEdit-derived classes a common base class for any common methods they may need.
我决定写个通用基类,把任何常用的需要的方法放到基类里。
I decided to give all my CEdit-derived classes a common base class for any common methods they may need.
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