本文提出了一种基于粒子的动态头发模型的快速绘制算法。
This paper proposed a fast algorithm for particle-based dynamic hair rendering.
在快节奏的概念艺术和任何工作最需要你画,你必须快速绘制。
In the fast pace of concept art and most any job that reqUIres you to draw, you must draw quickly.
介绍了一种创建实验仪器工具栏的方法,可以快速绘制实验仪器图形。
This article introduces a method of constructing experiment equipment toolbar which is able to protract experiment equipment graph quickly.
提出一种基于图形处理器(GPU)加速的真实感毛发快速绘制方法。
This paper presents a realistic fur rendering method based on GPU acceleration.
实验结果表明,该算法能够实现点模型的快速绘制且绘制效果令人满意。
Some experimental results demonstrate that the algorithm is fast, and can achieve high-quality rendering of PSG .
本文的主要工作包括草地体纹理的生成和基于图形硬件(GPU)编程的场景快速绘制。
We focus on the building of the grass volumetric texture, and the rapid rendering of the scene based on the GPU programming.
提出了一种层次深度拼图集的树木表示方法,可以快速绘制树木,并有较高真实感效果。
This paper presents a new specification of LDM-Pack tree, which renders trees rapidly with high fidelity.
本文为大家提供一种使用CAXA实体设计软件快速绘制螺旋桨的方法,具体参数仅供参考。
This article provides one kind for everybody to use the CAXA entity design software to draw up the propeller fast the method, the concrete parameter only supplies the reference.
该方法不但能快速绘制剪力图,而且自动确定剪力符号,兼可对多跨梁的支座反力进行校核。
This method can not only be used to draw shear force diagram quickly, but also to determine the shear sign automatically, and to verify the reaction force of multi-span beam.
它可用在复杂3d场景快速绘制、飞行模拟器、3d动画、交互式可视化和虚拟现实等应用系统中。
Models at multiple level of detail are widely used in real time rendering of complex 3d scene, flight simulator, 3d animation, interactive visualization, and virtual reality.
采用连续细节层次快速绘制技术,按照地形的局部起伏程度和用户视点信息动态确定绘制时的地形网格。
The algorithm adopted continuous level of detail for fast rendering, and dynamically generated terrain meshes according to the roughness of terrain and information of the viewpoint.
提出了一种基于多线程的数据调度绘制算法,利用该算法实现了基于导弹坐标相关的实时场景快速绘制。
Proposing one data management and rendering algorithm based on the multi-threads, and with this algorithm realizing the rapid rendering of the real-time scene based on the missile coordinates.
最后,针对大规模数据存储、网络传输和高质量快速绘制等问题,给出了一个面向网络传输的大规模数据体绘制系统框架。
Finally, a network-oriented large-scale data volume rendering system framework is introduced to resolve large-scale data storage, network transmission and high-quality fast rendering.
大规模复杂场景的快速绘制是虚拟现实、实时仿真和三维交互设计等许多重要应用的底层支撑技术,也是诸多研究领域面临的一个基本问题。
The fast rendering for large-scale and complex scenes is the basis of many important application such as virtual reality, real-time simulation, and so on.
例如在会议之前,简单地在白色书写板上绘制一个快速的期望模型,来了解那些参加会议的人的期望就足够了。
For example, before a meeting, it may be enough to simply draw a quick expectation model on a whiteboard in order to understand the expectations of those coming to the meeting.
面绘制运算量小,可以快速开发,显示效果也很好,但是要丢失内部信息,因此可以适当使用。
Surface reconstruction needs less calculation and can be carried fast with good-shown, but it loses internal information, so it is recommended at proper occasions.
水手10号在其快速掠过时设法绘制了水星表面大约45%的地图,不过信使号的三次近水星飞行已经填补了空白,现在有了几乎很完整的水星表面地图。
Mariner 10 managed to map about 45% of Mercury's surface as it sped past, but Messenger's three flybys have filled in the gaps, and there is now a virtually complete map of the place.
实验结果表明,该算法有效地解决了绘制速度与质量之间的矛盾,较好地实现了大规模地形场景的实时快速漫游。
These algorithms solve the conflict between the rendering rate and the quality in an effect way and realize rapid the real-time ramble in large scale terrain scenes.
在物探扫面工作中,有大量的剖面数据需要绘制成剖面平面图,要求寻找一个高效快速的制图方法。
There exists lots of profile mapping work in geophysical survey, and thus a rapid and efficient automation mapping method is highly needed.
笔者在深入研究通风网络巷道连接关系的基础上,提出一种新的通风系统双线图快速自动绘制模型。
Based on the research of the connection relationships among the tunnels, this paper presents a new rapid automatic rendering model of ventilation system double-line graphics.
为了突出人体重点器官的显示,提出了一种新颖的基于混合数据场的快速体绘制算法。
In order to display important organs outstandingly, a new approach for fast volume rendering algorithm based on mixed data sets was put forward.
通过绘制实例,快速准确地利用AUTOCAD2006进行零件机械臂的实体建模。
Through the example, carries on the entity modeling of components mechanical arm fast and accurately use AUTOCAD2006.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
体绘制流程中,梯度在数据分类和明暗计算中都要用到,因此快速准确的梯度估算对高质量的体绘制算法至关重要。
During volume rendering, gradient will be used both on the procedure Classification and Shading. So rapidity and accuracy of gradient estimation is important to high quality rendering algorithm.
针对传统图形绘制算法速度慢,质量不高的缺点,提出了一种快速的基于光线投射法的体切割预处理方法。
To overcome the disadvantages of the traditional volume clipping algorithm, this paper proposes a fast volume clipping method based on ray-casting.
当在绘制对白的表达时,应以词组为主。 (简化对白的对应图形,以元音及调和的声音来支配即可,特别是在快速的对话状态下)
When drawing dialogue, go for phrasing. (Simplify the dialogue into pictures of the dominating vowel and consonant sounds, especially in fast dialogue.
该方法具有很好的几何局部连续性,在实时绘制中能快速的检索。
This method has good geometry local continuity and index data with high speed in real-time rendering.
该方法具有很好的几何局部连续性,在实时绘制中能快速的检索。
This method has good geometry local continuity and index data with high speed in real-time rendering.
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