你应该争取这个工作在开发机没有变化。
You should strive for this to work on dev machines without changes.
模拟设备不能访问开发机或网络上的其他模拟器。
An emulated device can not see your development machine or other emulator instances on the network.
而会有一款12寸、称为CR - 48的开发机,供开发者购买。
An unbranded 12-inch reference machine called Cr-48 will be available for developers — read more about that here.
我想试试远程调试代码,即通过将调试器附加在我开发机在目标机器上运行的一个进程。
I'd like to try debugging the code remotely, i. e. by attaching the debugger on my dev machine to a process running on the target machine.
如果我理解正确的话,这不是开发机与生产机的问题,但交互式登录与计划任务的问题。
If I understand you correctly, this isn't a dev machine vs. production machine issue, but interactive login vs. scheduled task issue.
SB15 轰炸机将在2012年交付,SB16 的设计和开发工作也将立即开始。
SB 15 will be delivered in 2012, and design and development work for SB 16 will begin immediately.
一家公司计划开发一种原型除草机,它使用带有光学传感器和微处理器的刀片,通过颜色的深浅区别杂草和作物。
A company plans to develop a prototype weeding machine that uses cutting blades with optical sensors and microprocessors that distinguish weeds from crop plants by differences in shade of color.
但是,如果存在许多循环,则作为状态机进行开发、调试和监视更合理一些。
However, if there is a lot of looping, the state machine provides a much more natural way to develop, debug, and monitor.
从传统意义上讲,有限状态机对开发诸如网络驱动程序和编译器这类程序颇有帮助。
Traditionally, finite state machines have proven helpful in developing programs as diverse as network drivers and compilers.
如果要开发检查虚拟机线程状态的平台管理代码,那么可能会遇到一些有趣的行为,与我们在撰写本文时遇到的一样。
If you develop platform management code that checks on the state of VM threads, then you may encounter some interesting behaviour that we chanced upon while putting this article together.
这意味着您可以有(服务器上)连接软件的一个实例,然后可以使用任何客户机来开发LEI。
This mean you can have one instance of the connectivity software (on the server) and use any client for LEI development.
一些军事分析家认为,这款战机的另一个版本,有朝一日能被开发为舰载机。
A version of this, some military analysts believe, could one day be deployed on a Chinese ship.
根据客户端存根开发客户机应用程序,以调用服务。
Develop the client application from the client-side stubs to invoke the service.
不过,年轻的开发人员不需要学习TSO和IS PF就可以开发和维护大型机程序。
However, young developers do not need to learn TSO and ISPF to develop or maintain mainframe programs.
客户机开发者所期望的大部分特性不在本系列文章的范围之内。
Most features desired by the client developer are outside the scope of this series.
然而,通过开发“时光机”——一台可以让我们穿越时空,看清未来将要发生什么的机器——解决了我们的难题。
We solved this problem by developing time machines that let us travel to the future to see what was in store for us.
早年暴雪曾为家用游戏机开发游戏。这并不是传统,这是设计理念所决定的,我们只想做对玩家来说最好的产品。
In the early years Blizzard made console games. It's not the heritage, it's the design decisions and what we think is best for our players.
这层额外的映射允许使用固定的引用名称开发客户机应用程序,并在开发时灵活地映射到实际的EJB。
This extra level of mapping allows a client application to be developed using fixed-reference names and flexibly map to actual EJBs at the deployment time.
本文中所开发的客户机使您可以记录审核操作。
The client developed in this article enables you to log actions for auditing.
现在是使用应用开发工具创建静态客户机的时候了。
Now it's time to have Application Developer create the static stub classes.
但是,应用开发人员了解过程虚拟机基本概念还是很重要的。
But it will be important for application developers to know the basic concepts of the Process Virtual Machine.
这个工具箱提供的向导使您能够创建客户机服务项目来开发客户机应用程序。
The toolkit provides wizards that enable you to create client services projects to develop client applications.
由于为先进的游戏机开发游戏软件的成本是如此高昂,电视游戏公司往往都固守那些热卖游戏的续集或是十拿九稳的熟悉题材。
Because it costs so much to develop games for today's technically advanced consoles, videogame companies often stick to sequels of popular games or surefire hits along familiar themes.
缓冲区溢出导致许多软件出现漏洞,并因此为恶意开发提供了可乘之机。
Buffer overflows cause many software weaknesses and, therefore, are the basis of malicious exploits.
暴雪曾向MCV表示为家用游戏机开发新游戏可能性依然存在。
Blizzard has told MCV that the development of a new game for consoles remains a possibility.
大型机开发人员缺少像开源所能提供的大型开源社区和丰富资源。
Mainframe developers lack the large communities and pooled resources that open source provides.
早年暴雪曾为家用游戏机开发游戏。
这篇文章接下来的重点是客户机端组件的开发。
Our focus for the remainder of this article is the development of this client side component.
继续刚才所说的,应用开发工具将生成客户机存根类。
A little further down the road, Application Developer will want to generate the client stub classes.
因此,我们的目标是解决这些问题,向大型机开发人员提供PC环境具有的敏捷性。
The objective, then, is to address these issues and give to mainframe developers the same agile capabilities that are available in the PC environment.
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