而一个低的帧速率不应该妨碍游戏的更新。
But a slow frame rate shouldn't interfere with the updating of the game. The way to achieve this is by using the following game loop.
支持任意的视频分辨率和帧速率。
帧速率柜不应被保存在你的电影。
帧速率最高可达10倍。
这些像素数提高平均帧速率,提高了动态范围。
Averaging several pixels raises these frame rates and increases the dynamic range.
这项技术成功实时地实现,帧速率是100到1000每秒。
The trick is to manage to do this in real time, at frame rates of 100 to 1, 000 per second.
这项技术成功实时地实现,帧速率是100到1000每秒。
The trick is to manage to do this in real time, at frame rates of 100 to 1,000 per second.
一个可行的解决办法是保持更新的速度,而减少渲染的帧速率。
A possible solution for this could be to keep updating the game at that rate, but reduce the rendering framerate.
该矩阵基于特定填充方案用填充比特填充以支持可变帧速率。
The matrix is padded with padding bits based on a particular padding scheme to support variable frame rates.
一个可行的解决办法是保持更新的速度,而减少渲染的帧速率。
A possible solution for this could be to keep updating the game at that rate, but reduce the rendering framerate. This can be done using following game loop.
您永远不必担心帧速率和其他计算,因为所有这些细节都已经为您抽象好了。
You never have to worry about frame rate and other such calculations, because all of these details are abstracted away for you.
它有4cif全帧速率视频和三个能捕捉所有动作的IP视频流。
They feature 4cif full-frame-rate video and three IP video streams to catch all the action.
另外,将基于当前的运行时间和所呈现帧的总数来计算平均帧速率。
In addition, the average frame rate is calculated, based on the current elapsed time and the total number of rendered frames.
实验结果表明本文的帧速率上转换算法可以获得更好的主观视觉效果。
Experimental results illustrate that the proposed frame rate up-conversion algorithm can obtain very good subjective vision quality.
增加了图形设置的选项屏幕。自动设定将选择最佳设置为基础的帧速率。
Added graphic Settings to the options screen. Automatic setting will choose the optimum setting based off of frame rate.
他们都提供更大的传感器,更好的高帧速率和光性能比GH4更好的低。
All of them offer larger sensors, better high frame rates and better low light performance than the GH4.
该服务器的转换功能使视频可以转为不同的分辨率和帧速率以便远程观察。
The unit's TransCoding feature allows the video to be scaled to different resolutions and frame rates for remote viewing.
为内容选择编码设置。您的选择决定了比特率、帧速率和缓冲区大小等设置。
Select encoding Settings for your content. Your selections determine Settings such as bit rate, frame rate, and buffer size.
除此之外,游戏更新函数实现起来比固定帧速率更麻烦。所以为什么还要用它呢?
And besides, the implementation of the game update function is harder than when you use a fixed frame rate, so why use it?
我们认真倾听用户的意见,并实现最为所需的新功能,比如最近我们新增的内存和帧速率监视器。
We try to listen to our users and implement new features on popular demand. An example of this is our recent addition called the memory and frame rate monitor.
关键方案的其他示例可以是动画序列所需的帧速率或者应用程序所允许的最大工作集。
Other examples of key scenarios could be the desired frame rate for animation sequences, or the maximum working set allowed for the application.
将相同数据路由到多个地点的能力实现了高的帧速率,并且允许通过该架构流式传输数据。
The ability to route the same data to multiple places enables high frame rates and allows for the streaming of data through the architecture.
但运行在低速的硬件下时,帧速率会下降直到游戏更新循环抵达MAX_FRAMESKIP。
When running on slow hardware, the framerate can drop until the game update loop will reach MAX_FRAMESKIP.
代替只基于帧速率或运动活 动性来估计图像跳动,相继的丢失帧的数目形成基本估计单位。
Instead of estimating jerkiness based solely on frame rate or motion activity, the number of consecutive dropped frames forms a basic estimation unit.
本文提出了一种运动自适应的帧内插算法,可以用于逐行扫描的数字视频系统中做帧速率转换。
A motion adaptive frame interpolation algorithm for progressive frame rate conversion of digital video systems is proposed.
随着几乎完成的任务环境中更大的任务创建,我们现在正调适游戏以增大帧速率和减小内存占用。
With the creation of larger missions in a near-complete mission environment, we are also now tuning and adjusting the simulation for increased frame rates and minimize RAM usage.
对软件运行结果进行分析,软件在帧速率和CPU使用率方面均能达到较好效果,能够满足设计需求。
The operating results were analyzed, which showed that the software can reach a good effect both in frame rate and CPU utilization rate and can satisfy the design requirements.
它可以记录并分析多达32个高清晰频道和捕捉的高帧速率视频流,然后能将其传输到企业的各个监控点。
It can re-cord and analyze up to 32 channels of high-resolution, high-frame-rate video at the point of capture and deliver it anywhere within the enterprise.
在我们最先的解决方法,FPS基于固定的游戏速度,在低速的硬件下会有问题,游戏速度和帧速率都会有丢失。
Our first solution, FPS dependent on Constant game speed, has a problem when running on slow hardware. Both the game speed and the framerate will drop in that case.
在我们最先的解决方法,FPS基于固定的游戏速度,在低速的硬件下会有问题,游戏速度和帧速率都会有丢失。
Our first solution, FPS dependent on Constant game speed, has a problem when running on slow hardware. Both the game speed and the framerate will drop in that case.
应用推荐