• 您在编译时指定Flash应用程序中的每秒帧数。

    You specify the number of frames per second in a Flash application at compile time. Additionally, Flash Player breaks execution up into the following ordered tasks.

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  • 如果要渲染的每秒帧数很少,那么就可以执行大部分用户代码。

    If there are few frames per second to render, then much of the user code can be executed.

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  • 游戏状态每秒更新25次,因此如果你不在渲染的时候使用插值,帧数也只能以这个速度显示。

    The gamestate gets updated 25 times per second, so if you don’t use interpolation in your rendering, frames will also be displayed at this speed.

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  • 在对有大量内存的系统进行扫描时,因为页面置换算法始终寻找空闲帧,所以需要扫描的页帧数量非常大。

    Because the page replacement algorithm is always looking for free frames while it is doing its scanning on systems with a lot of memory, the number of frames to scan can be significant.

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  • 如果将每个包的音频帧数设得较高,可以减少网络带宽的消耗,但是增加了因网络包丢失而导致音频问题的风险。

    A high setting for audio frames per packet reduces network bandwidth usage, but increases the chances of audio problems attributed to network packet loss.

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  • 其提供的帧数率达100帧每秒。

    They provide frame rates up to 100 frames per second.

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  • 支持的视频格式和帧数?

    Supported video formats and FPS rate?

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  • 记录的帧数。

    The number of recorded frames.

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  • 第二个数字是每个特定动作用到的帧数,包括起始帧。

    The second number is the number of frames to be used, including the starting frame.

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  • 在全息记录过程中,通过连续微小平移物体,记录多帧数字全息图。

    A series of digital holograms is obtained by shifting object slightly.

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  • ISP的网关使用最终网络地址来决定这一帧数据即将使用的最佳路径。

    The ISP's gateway USES the final net location to determine the best route for the frame to use.

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  • 控制显示单元的发光,以便其闪烁,闪烁次数对应于每单位时间的帧数量。

    Emission of light of the display cell is controlled so that it blinks by a number of times per unit time corresponding to the number of frames per unit time.

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  • 设置播放位置到指定帧数(如果指定索引在最后一帧之后则设置到最后一帧)。

    Sets the playback position to the specified frame count or the last frame if the specified index is after the last frame.

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  • 一定时间内帧数更多会让体育节目及动作电影中的快速移动画面看上去更为流畅。

    More frames in a given time make fast-moving images in sports programs and action movies look seamless.

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  • 实验结果证明,该算法不仅能显著提高平均峰值信噪比,并能大幅减少跳帧数目。

    Experimental results show that, the proposed algorithm can improve the average PSNR and decrease the number of skipped frames significantly.

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  • 允许一个应用程序通过访问帧缓冲区(一般一屏就是一帧)获取屏幕截图等帧数据。

    Allows an application to take screen shots and more generally get access to the frame buffer data.

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  • 系统利用两组外部SRAM对帧数据进行缓存,采用乒乓操作来实现视频的实时连续显示。

    The system makes use of two group of outer SRAM to buffer the frame data, and USES ping-pong operation of the SRAM to achieve the video display in series.

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  • 数据的编码采用了曼彻斯特编码格式,每帧数据包括同步头、有效数据位和冗余校验位三部分。

    Manchester code was used in data coding, each frame of data included synchronous head, valid data bits and cyclic redundancy parity bits.

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  • 本发明涉及一种具有数字存贮特征的平板显示器提高扫描帧数、行数、点数及灰度等级的方法。

    A method for increasing the number of scanned frames, lines and dots, and the gray scale of flat display with digital storage characteristics is disclosed.

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  • 计算分析表明,该光路可在一帧数字全息图上连续记录间隔为纳秒量级的多幅超快过程的动态图像。

    Computation result shows that a series of dynamic multi-images in nanosecond time scale of ultra-fast process can be automatically recorded on a piece of digital hologram.

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  • 利用频谱解混叠方法和空间域迭代重建方法对低分辨率图像帧数大于等于4帧时的重建效果进行了研究。

    The result of reconstructing a HR image is studied when the quantity of LR images is more than or equal 4 by using the spectral de-aliasing algorithm and the spatial iterative algorithm separately.

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  • 基于人体模型的跟踪方法易于实现视频的运动人体跟踪,而且利用较少的视频帧数即可学习获得人体模型。

    The tracking method based on a people model contributes to realizing the kinetic people tracking for a given video, and it can learn the people model by using much less frames of the video.

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  • 运动矢量修正技术:码率调整型转码算法可以屏蔽网络的异构性,但导致参考帧数据发生变化,需要重新进行运动估计。

    Motion Vector Refinement: Bit rate adaptation transcoding adapt the network heterogeneity, which makes the reference frame changed. The motion estimation is needed.

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  • 对于通信接口芯片设计,数据帧依照时间顺序依次到达,因此,采用流水线数据通道对帧数据进行处理是有效的优化方法。

    Because data frames arrive in term of time slot for the communication interface integrated chips, the pipeline data path is an effective optimization method.

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  • 当你建造大型的场景,并且需要使用各种类型的灯光,用来营造理想的效果时,你会发现自己的游戏运行很慢,帧数也急剧下降。

    As you start working with large levels requiring many different lights to create the look and feel you want, it can really start bogging down your game and have an impact on the framerate.

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  • 当你建造大型的场景,并且需要使用各种类型的灯光,用来营造理想的效果时,你会发现自己的游戏运行很慢,帧数也急剧下降。

    As you start working with large levels requiring many different lights to create the look and feel you want, it can really start bogging down your game and have an impact on the framerate.

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