• 其提供的帧数率达100帧每秒。

    They provide frame rates up to 100 frames per second.

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  • 支持的视频格式和帧数?

    Supported video formats and FPS rate?

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  • 调整了材质流,对于周期性的帧数波动有帮助。

    Adjustments were made to Texture Streaming to assist with periodic frame spikes.

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  • 您在编译时指定Flash应用程序中的每秒帧数。

    You specify the number of frames per second in a Flash application at compile time. Additionally, Flash Player breaks execution up into the following ordered tasks.

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  • 记录的帧数。

    The number of recorded frames.

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  • 第二个数字是每个特定动作用到的帧数,包括起始帧。

    The second number is the number of frames to be used, including the starting frame.

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  • 如果要渲染的每秒帧数很少,那么就可以执行大部分用户代码。

    If there are few frames per second to render, then much of the user code can be executed.

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  • 然后计算机基于样条曲线计算出连接关键帧数值的中间画的数值。

    The computer calculates the inbetweens values based on a spline curve connecting the keyframe values.

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  • 当您运行游戏,每一帧数据被记录,最后则会显示几百帧的历史。

    When you run a game, data is recorded each frame, and the history of the last several hundred frames is displayed.

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  • 在全息记录过程中,通过连续微小平移物体,记录多帧数字全息图。

    A series of digital holograms is obtained by shifting object slightly.

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  • ISP的网关使用最终网络地址来决定这一帧数据即将使用的最佳路径。

    The ISP's gateway USES the final net location to determine the best route for the frame to use.

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  • 这些偶然发生的帧数会影响到输入的响应时间,继而影响到玩家的反应时间。

    This drop in frame rate will affect the input response time, and therefore also the player’s reaction time.

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  • 这些偶然发生的帧数会影响到输入的响应时间,继而影响到玩家的反应时间。

    This drop in frame rate will affect the input response time, and therefore also the player's reaction time.

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  • 在用户界面上增加了了对会话状态、丢失帧数、捕获缓冲中的帧数的提示。

    More UI indications of conversation status, dropped frames and the number of frames in the capture buffer.

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  • 控制显示单元的发光,以便其闪烁,闪烁次数对应于每单位时间的帧数量。

    Emission of light of the display cell is controlled so that it blinks by a number of times per unit time corresponding to the number of frames per unit time.

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  • 设置播放位置到指定帧数(如果指定索引在最后一帧之后则设置到最后一帧)。

    Sets the playback position to the specified frame count or the last frame if the specified index is after the last frame.

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  • 同时算法具有计算复杂度低,可以有效获得随帧数变化的探测器增益和偏置参数。

    The algorithm has low computational complexity and can obtain an efficient frame by frame adaptive estimation of detector's gain and offset.

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  • 一定时间内帧数更多会让体育节目及动作电影中的快速移动画面看上去更为流畅。

    More frames in a given time make fast-moving images in sports programs and action movies look seamless.

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  • 实验结果证明,该算法不仅能显著提高平均峰值信噪比,并能大幅减少跳帧数目。

    Experimental results show that, the proposed algorithm can improve the average PSNR and decrease the number of skipped frames significantly.

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  • 允许一个应用程序通过访问帧缓冲区(一般一屏就是一帧)获取屏幕截图等帧数据。

    Allows an application to take screen shots and more generally get access to the frame buffer data.

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  • 系统利用两组外部SRAM对帧数据进行缓存,采用乒乓操作来实现视频的实时连续显示。

    The system makes use of two group of outer SRAM to buffer the frame data, and USES ping-pong operation of the SRAM to achieve the video display in series.

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  • 数据的编码采用了曼彻斯特编码格式,每帧数据包括同步头、有效数据位和冗余校验位三部分。

    Manchester code was used in data coding, each frame of data included synchronous head, valid data bits and cyclic redundancy parity bits.

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  • 本发明涉及一种具有数字存贮特征的平板显示器提高扫描帧数、行数、点数及灰度等级的方法。

    A method for increasing the number of scanned frames, lines and dots, and the gray scale of flat display with digital storage characteristics is disclosed.

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  • 第一个74hc164把第一帧数据并行输出,LED1显示该数据(发送时序如图2所示)。

    The first 74hc164 put the first frame data parallel output, LED1 showed that the data (sending timing as figure2shows).

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  • 游戏状态每秒更新25次,因此如果你不在渲染的时候使用插值,帧数也只能以这个速度显示。

    The gamestate gets updated 25 times per second, so if you don’t use interpolation in your rendering, frames will also be displayed at this speed.

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  • 计算分析表明,该光路可在一帧数字全息图上连续记录间隔为纳秒量级的多幅超快过程的动态图像。

    Computation result shows that a series of dynamic multi-images in nanosecond time scale of ultra-fast process can be automatically recorded on a piece of digital hologram.

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  • 虽然游戏帧数还需要一些加强工作像游戏画面切换和场边球员的镜头,不过大部分都运行的很好。

    The framerate still needs some work during transitions between gameplay and shots of players on the sideline, but for the most part everything runs well.

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  • 在对有大量内存的系统进行扫描时,因为页面置换算法始终寻找空闲帧,所以需要扫描的页帧数量非常大。

    Because the page replacement algorithm is always looking for free frames while it is doing its scanning on systems with a lot of memory, the number of frames to scan can be significant.

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  • 在对有大量内存的系统进行扫描时,因为页面置换算法始终寻找空闲帧,所以需要扫描的页帧数量非常大。

    Because the page replacement algorithm is always looking for free frames while it is doing its scanning on systems with a lot of memory, the number of frames to scan can be significant.

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